Go Onizuka
Gallery | Relationship | Quotes
Japanese (おに)(づか) (ごう)
Base 鬼塚 豪
Furigana おにづか ごう
Rōmaji Onizuka Gō
Other Names, etc. Go (おに)(づか)
Personal Information
Species Human
Gender Male
Age 19[1]
Status Alive
Duel Monster statistics
Lose 1
Monster Type User Link Monster
Anime Episode 1
Japanese Daiki Hamano

Go Onizuka ((おに)(づか) (ごう), Onizuka Gō) is a character appearing in the Yu-Gi-Oh! VRAINS anime. He is a Charisma Duelist under the alias, Go Onizuka (Go (おに)(づか)), in Link VRAINS. Go also serves as Yusaku's rival.

Design Edit

Appearance Edit

Go is a tan-skinned man with a built and bulky body. He has dark hair and chin beard and wears a gold hat with red-striped designs. He wears a greenish-grey jacket with a separate collar and a gold, animal-head-shaped necklace. Go is shirtless with only dark pants and a golden belt with a red stone in the center. His boots are buckled with gold plates. On his arms and abdomen he also wears the gold plates and dark, finger-less gloves

Personality Edit

Go is shown to have a big ego and pride for being a popular Charisma Duelist and was angered when Playmaker was stealing his spotlight. He seems to have a soft for children as he often volunteers and donates to them at the orphanage where he grew up. He repeatedly makes it clear that he doesn't Duel for money, as he donates most of it and lives in a rather small warehouse. According to his manager, Go priotizes the audience's entertainment over winning Duels immediately.


"Onizuka" (鬼塚) is written with the characters of "ogre" and "mound". "Go" (豪) can be translated as "strong" or "manly"

History Edit

Past Edit

When he was little, Go was in an orphanage. He met Makoto Kimishima, another orphan, whom he protected from bullies. Go wanted to convince him to stand up for himself, but Makoto refused, being too kind for that. Despite their differences, Go and Makoto became good friends.[2]

Present Edit

Ep003 GO angry

GO is furious that Playmaker refuses his challenge.

Go first appeared in Link VRAINS about to face a duelist when an unnamed Knight of Hanoi attacked Link VRAINS.[3] He watched Playmaker's Duel against a Knight of Hanoi and was angered that Playmaker was stealing his spotlight.[4] After Playmaker defeated the Knight he and Blue Angel approached him and challenged him to a duel. He refused their challenge, claiming that he had no interest in either of them and left, much to their dismay. A few days later he was furious by the sudden popularity of Playmaker. His manager tried to calm him but Go claimed that he was the king of Link VRAINS and swore to crush Playmaker. His manager advised him to check out Speed Duels but they were interrupted by the arrival of mysterious man. The man introduced himself as the security manager of SOL Technologies "Akira Zaizen".

Ep003 Go and his manager

Go and his manager meet Akira Zaizen.

Go asked Akira what did Sol Technology want with him, the security manager answered that he wanted Go to defeat Playmaker and retrieve an AI Program that he had. Akira offered him a D-Board for Speed Duels and explained Playmaker's AI program was originally created by Sol Technologies, but due to certain events it fell into Playmaker's hands. Even they didn't know Playmaker's identity, Akira added that his AI program would determine the future of Link VRAINS and it fell into Hanoi's hand, Link VRAINS would be destroyed. Akira wished that Go protected Link VRAIN and if he succeeded, Sol Technologies would become his main sponsor. But Go refused to obey orders and asked Akira to leave. Some time later, he went to Link VRAINS.[5]

Ep004 Den City's orphanage

Go visited his old orphanage.

When Go visited his old orphanage, the children was engrossed in videos of Playmaker, paying no attention that Go visited. Shocked by this, Go accepted Akira's offer and drew Playmaker out with a Knight of Hanoi disguise. After revealing who he really are, Go challenged Playmaker to a Duel, declaring that the true hero of LINK VRAINS, would unmask Playmaker. When SOL Technology used a program to trap them and prevent Playmaker from logging out, Go then announced that Playmaker could only leave by defeating him. Upon being questioned of who hired him, Go replied that he wasn't telling that to a hacker and said his purpose here is to show that he is the stronger Duelist. The two began their Duel, with Go Normal Summoning "Gouki Suprex" and with its effect, Special Summon "Gouki Twist Cobra", ending his turn.

Ep004 Go Link Summons Gouki The Great Ogre

Go Link Summons "Gouki The Great Ogre".

As Playmaker brought out two monsters of his own, Go was amused and compared the current situation to a pro-wrestling tag match, declaring that he would win by the count of 3. He then lost half his LP by "Linkslayer", helped by "Cyberse Wizard's" effect, and is brought to his knees. Go got up before the count of three, staying true to his charisma style of deliberating putting himself in danger to heighten his audience's emotions. He then adds "Gouki Rising Scorpio" with "Suprex's" effect. He then activate his Skill, "Fighting Spirit" to bring back "Suprex" and Link Summon "Gouki The Great Ogre". After increasing "Great Ogre's" ATK, Go was confident it was enough to defeat Playmaker, declaring that it would be his finisher.[6] As Go moved in for the final blow, Playmaker activated a trap that leaves him with 100 life points left. He then smiled when Playmaker stayed to finish the duel despite having an escape route available. When Playmaker Link Summons Link Spider, he called it a weakling due to its low attack, however, annoyed when he realised that Playmaker took his attacks deliberately to satisfy the condition for Playmaker's Skill, calling Playmaker a copycat of his charisma style.

Ep005 Go defeated

Go defeated by Playmaker.

He was then shocked when Playmaker performs multiple Link Summons to bring out 3 Link monsters. When Playmaker asked his "Decode Talker" to attack, Go questioned the use of attacking with a monster with lower attack, but when both his Great Ogre and Decode Talker are tied in attack, he tried to save Great Ogre with its effect. However, by the third attack, Great Ogre ran out of linked monsters for its effect and is destroyed by Decode Talker, costing Go the duel. As he gets up, he laughed, having enjoyed the duel with Playmaker. When he logged out, he stumbled, feeling the fatigue from the duel. He was surprised and moved to see the children waiting and clapping for him despite his loss. He then held up his champion belt and roared, and had fun with the children, with a big grin on his face.[7]

Ep022 Go Onizuka saves Makoto

Go saves Makoto.

Go saved Makoto, who was knocked unconscious and fell off a cliff in LINK VRAINS. Go came out of the data sea and failed to wake him up, but was visited by the person that attacked Makoto. The person noted Go was a Charisma Duelist, who wanted to know what was done to Makoto. The person explained they placed a virus into him, and if Go wished to cure him, he'd have to join The Knights of Hanoi to hunt Playmaker down. Go yelled out he wouldn't be their lackey and was disgusted that the person would let Makoto stay infected. Instead, Doctor Genome ordered him to tell Playmaker that if the latter wished to stop people from being infected, Playmaker should simply surrender himself to Dr. Genome. Genome left the offer to join the Knights of Hanoi and teleported away, infuriating Go. Later, Go was at the hospital, waiting at the operating room. His manager came, and Go informed him someone called the paramedics to pick Makoto up. Go blamed himself for Makoto's condition, and his manager remembered Makoto became a Duelist, and even won certain tournaments, when Go became famous in LINK VRAINS. At this point, it is revealed that Makoto and Go were childhood friends during their orphanage days.

Ep022 Go meets Yusaku

Go meets Yusaku.

The two met when Go scared off bullies who were picking on Makoto, and Makoto convinced Go to be more gentle with fragile things, like a butterfly he captured to show Makoto. Go realized he should've stopped Makoto from his Duelist path, due to the danger it placed on him, but Go's manager assured him Makoto would not give up, and it wasn't Go's fault for this condition. The medics pushed Makoto's bed, and Go was informed the doctors could not wake him up. Go swore to save Makoto by defeating Dr. Genome. Yusaku, who overheard the conversation, left. Go saw him and realized Yusaku was also concerned about Makoto, who attended the same school. Yusaku gave out his name to Go, and left.

Ep022 Go challenges Genome

Go challenges Doctor Genome.

In LINK VRAINS, posing as Playmaker, Go Onizuka confronted the Knights of Hanoi, tossing them from their D-Boards and intercepting their programs. Dr. Genome arrived, and saw through Go's disguise. Go Onizuka confirmed this, and removed his program. Dr. Genome was pleased, believing Go would join their hunt after Playmaker. Go denied this, replying he only came for Makoto, and knew Playmaker's identity. Dr. Genome doubted Go knew Playmaker's identity, but agreed to Duel him, betting the virus-removal program for that identity. Before the Speed Duel began, Dr. Genome activated the Data Gale, conjuring black tornadoes that nearly threw Go off his D-Board.[8]

Deck Edit

Go uses a "Gouki" Deck that incorporates Link Summoning.

Gouki Edit

Extra Deck

Effect Monsters

Link Monsters


Ep004 Playmarker vs GO Playmaker 4 - 5 Lose
Doctor Genome 23 TBA


Navigation Edit

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