here are only two Main Phases to enter.
After the Standby Phase, the Turn Player automatically enters Main Phase 1. In Main Phase 1, the Turn Player may:
- Normal Summon, Advance Summon, or Set a monster.
- Special Summon a monster(s).
- Manually change the battle position or perform a Reverse Summon on a Monster Card, provided it was not Set or Summoned this turn.
- Activate or Set Magic and/or Trap Cards of any speed. Instant Magic Cards and Trap Cards cannot be activated in the turn they are Set.
At the end of the Battle Phase, the Turn Player can enter Main Phase 2 instead of the End Phase. In Main Phase 2, the Turn Player may do the same things done in Main Phase 1 if have not been perform to do so. If the Turn Player has Normal Summoned or Set during the Main Phase 1, you cannot Normal Summon or Set as these actions can only be done once per turn. If the Turn Player have not manually change the battle position of a monster that has not been Summoned this turn nor attacked, the Turn Player can perform this action.
|Duel terms||Activate • Advance Summon • Attack and effect names • Card effect • Counter • Deck • Draw • Duel • Effect Monster • Exclude • Extra Deck • Extra Monster Zone • Fusion Material • Fusion Monster • Fusion Summon • Graveyard • Level • Link Marker • Link Material • Link Monster • Link Point • Link Number • Link State • Link Summon • LP • Magic Card • Monster Card • Normal Monster • Normal Summon • Phase (Battle Phase • Draw Phase • End Phase • Main Phase • Main Phase 1 • Main Phase 2 • Standby Phase) • Release • Reverse • Reverse Effect • Reverse Monster • Reverse Summon • Ritual Monster • Ritual Summon • Set • Skill • Special Summon • Speed Duel • Summon • Synchro Material • Synchro Monster • Synchro Summon • Trap Card • Token Monster • Tuner • Turn • Xyz Material (Overlay Unit) • Xyz Monster • Xyz Summon|