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Yusaku Fujiki
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YusakuFujiki

Playmakerface

Name
Japanese (ふじ)() (ゆう)(さく)
Base 藤木 遊作
Furigana ふじき ゆうさく
Rōmaji Fujiki Yūsaku
Other Names, etc. Playmaker

Unknown

Personal Information
Species Human
Gender Male
Age 16
Status Alive
Characteristics
Eye Green
Hair Blue and Pink
Duel Monster statistics
Win 18
Ace Decode TalkerDecode Talker Full View
Firewall DragonFirewall Dragon full view
Monster Type User Link Monster
Classification
Occupation Student
Hacker
Affiliation Duel Club[1]
School Den City High School Logo of Den City High School
Partner(s) Ai

Shoichi Kusanagi

Takeru Homura

Flame

Friends Takeru Homura
Enemies Revolver

Haru

Bowman

Debut
Anime Episode 1
Voice
Japanese Shouya Ishige
Kana Omuro (Young)
Yusaku Fujiki ((ふじ)() (ゆう)(さく), Fujiki Yūsaku) is the main protagonist of the Yu-Gi-Oh! VRAINS anime.

Design Edit

Appearance Edit

Yusaku is a teenage boy with fair skin, green eyes, and dark blue hair that spikes outward in the back and contains light blue bangs with pink accents. His standard attire consists of a slate-colored jacket with light blue trim over a white dress shirt with a blue tie and a pair of black pants and black and white shoes.

While Dueling in Virtual Reality, Yusaku wears a black and green outfit with a golden stripe going across his body and a grey belt at the waistline. His hair color also changes to yellow and red with pink strips and accents. When he was a child, Yusaku wore a brown jacket with a green shirt. He wore blue pants and brown boots.

Personality Edit

Yusaku may be the first Yu-Gi-Oh protagonist who is an anti-hero. He is described as a boy who doesn't like standing out at school, not because he's timid or shy but because he is a hacker. However, he gets drawn into encounters with people as he tries out Dueling for once.[2]

Ep001 Naoki and Yusaku 2

Yusaku's antisocial personality.

Yusaku is calm and collected most of the time. Outside of Duels he is shown to be intelligent and clever, but also calculating, standoffish, reserved, and somewhat anti-social. He prefers to distance himself from others and doesn't usually interact with people, not even remembering his classmates' names after a month in school. When Naoki Shima tried to be friendly with him, Yusaku casually admitted being lonely and friendless and inadvertently irritated Naoki with his observations, then didn't react to Naoki storming off. In public, Yusaku comes off as rather awkward and often doesn't know how to answer questions, leading others to assume things about him, such as when Naoki assumed he wanted to join the Duel Club and Aoi assumed he wanted new equipment from SOL.

Despite his introverted and cold nature, Yusaku is good-hearted, kind, well-meaning and is in well terms with Shoichi Kusanagi. He shows sympathy or care to others' situations like when he discovers that everything Go Onizuka does is for the orphanage, but refuses to let others get close to him and join his fight against Hanoi out of concern that they may get hurt.

As Playmaker he is shown to have a serious demeanor, but at the same time he displays some noble traits to his personality, such as saving Blue Angel when she was about to be attacked by "Cracking Dragon". For currently unknown reasons, Yusaku hates the Knights of Hanoi and swears revenge against them. He didn't hesitate to capture Ai and threatened to delete him in order to challenge the Hanoi. Unlike most of his predecessors who enjoy Dueling and see it as fun, Yusaku sees Dueling as a tool to eliminate those who are getting in his way. According to Shoichi Kusanagi, Yusaku doesn't enjoy Dueling either, and would have enjoy Dueling if it were not for what happened in the past caused by Hanoi.

Ep019 Yusaku horrify

Yusaku suffering from post-traumatic stress disorder.

He is generally level-headed, serious, aloof and keeps a stoic expression most of the time, though he can give short smiles occasionally. He also has a habit of listing out three reasons for his observations, a trait shared with Revolver.

It is later shown that Yusaku's cold anti-social nature was a result of the intense torture he went through during the Hanoi Project. Despite having undergone years of therapy, Yusaku still suffers from post-traumatic stress disorder from that incident. Yusaku believes his life is already cut short due to the incident and as such he doesn't need friends or a future.

Etymology Edit

Like the protagonists of the previous five series before him, his name contains the character「遊」(Yu). In a break from tradition, however, his first name contains three syllables instead of the usual two.

His given name contains the characters "game" (Yu 遊), and "work" (Saku 作). His last name means "wisteria tree". The kanji of his given name can also be translated as "playing" and "making", which is most likely the pun of his VR name "The Playmaker".

AbilitiesEdit

Yusaku is said to be an intelligent hacker who possesses considerable ability and who solves mysteries in a cool manner. It helps him to read a situation and Decode Talker's thoughts. An observant individual, he is good at reading people. When Dueling, Yusaku keeps a close eye on his opponent's reactions to know when they're planning something, as such he usually isn't surprised when something unexpected happens.

Ep002 Yusaku hacks into SOL'systems

Yusaku hacks into SOL Technologies' systems.

  • Cracking & Hacking - Cool-headed and extremely clever, Yusaku's real skill is in his hacking and cracking abilities. He was able to hack into SOL Technologies' systems to find Ai, which both SOL and the Knights of Hanoi had been hunting, within a few minutes and in the middle of a security scan, and managed to capture it into his Duel Disk while leaving the AI with no means to escape. He's also been fighting the Knights of Hanoi for some time without leaving any trace of his actions as "Playmaker".[3]
Ep002 Playmaker activates a Speed Duel Skill 2

Playmaker activates his Skill "Storm Access".

  • Storm Access - When in a Speed Duel, Yusaku's Skill is called Storm Access, which allows him to randomly access a card from a Data Storm when his LP is 1000 and below. Occasionally, the golden stripes in his "Playmaker" outfit glow.[4] Yusaku also displays a strange ability to sense and see things in the network world when not logged in.[5] He can also teleport back to his D-Board should he fall off from it during a Duel.[6]

History Edit

Past Edit

Ep002 Young Yusaku injured

Young Yusaku is rescued after the Lost incident.

10 years ago, 6 years old Yusaku and other five children were kidnapped, including Kusanagi's younger brother Jin Kusanagi, by an unknown organization. They were isolated in a room where everyday they were forced to Duel with the result of the Duel depended the amount of food they will get and when they lost they will be electrocuted. After many days passed, Yusaku was close to breaking until a voice encouraged him to think of three reasons to win as by doing so he can continue to live, assuring that he will eventually able to leave. After half a year being imprisoned, he and the other children were eventually rescued. However, the incident left a lasting scar in Yusaku. Despite his attempt to forget the incident, he kept experiencing nightmares for years.[7] He shortly recollected at one point that he most likely surfed the winds in Link VRAINS before they disappeared.[8] Years after the incident Yusaku finally decided to settle his past by finding out the truth of the incident. While investigating the incident, he found out there was another plan named Hanoi Project, leading him to began fighting the Knights of Hanoi under the alias "Playmaker" with Shoichi Kusanagi's help.[9] "Playmaker" soon became a famous duelist within Link VRAINS,[10] with no one knowing what his real identity is because he always deleted his activity logs.[11]

Duel against Knight of Hanoi Edit

Ep001 Playmaker saves Blue Angel

Playmaker saves Blue Angel.

At school, Yusaku met Naoki Shima, who started bragging to him about his new Duel Disk. When Yusaku attempted to leave, Naoki offered to teach him how to Duel. Yusaku rejected, saying Naoki did not seem very strong, but probably not a bad person either. Yusaku later met up with Shoichi Kusanagi and discussed how both SOL Technologies and their enemies, The Knights of Hanoi, were chasing after an AI program in Link VRAINS with him. Upon learning that SOL Technology had scheduled a full scan of Link VRAINS that evening to try and find the AI, they quickly started working on a trap to catch the AI themselves. Although Yusaku successfully captured a reluctant Ignis in his Duel Disk, one of the Knights of Hanoi threatened to destroy Link VRAINS. Yusaku quickly entered Link VRAINS as Playmaker and saved Blue Angel from the Knight's "Cracking Dragon". He then challenged the Knight to a Duel, putting Ignis at stake. Ignis voiced his doubts that Yusaku's Deck could beat "Cracking Dragon", then stirred up a wind in Link VRAINS, starting a Speed Duel between Yusaku and the Knight.[12]

Ep002 Playmaker vs Knight of Hanoi2

Playmaker challenges a Knight of Hanoi in a Speed Duel.

As Playmaker rode the Data Storm winds, Ignis explained how Speed Duels differ from Master Duels. When Ignis mentioned there are only three Main Monster Zones, Yusaku wondered if he already knew about Speed Duels. Ignis offered to help Playmaker Duel the Knight, but Playmaker refused, reminding Ignis that he was his hostage. The Knight took the first turn and swiftly Summoned "Cracking Dragon". Yusaku wondered how to counter "Cracking Dragon" and failed to notice a building until Ignis told him to dodge it, reminding him that Speed Duels have obstacles besides just the Duel. Playmaker summoned "Cyberse Wizard", surprising everyone watching that he had Cyberse monsters. Playmaker used the effect of "Wizard" to change "Cracking Dragon" to Defense Position and inflict 1000 Damage to the Knight, but failed to destroy "Cracking Dragon". Ignis noticed Playmaker wasn't particularly surprised that "Cracking Dragon" couldn't be destroyed, to which Playmaker said that the Knight didn't react to "Cyberse Wizard" so he figured the Knight was planning something.

Ep002 Playmaker Link Summons Decode Talker

Playmaker Link Summons "Decode Talker".

A tornado formed within the Data Storm. The Knight activated a Skill, which angered Yusaku because Ignis didn't mention skills. The Knight used "DDoS Attack" to inflict 1600 Damage to Playmaker and knock him off his D-Board. "Blue Angel" saved Playmaker by using her whip to throw the D-Board back at him. Ignis noted that a fall from that height could've killed them. The Knight reduced Playmaker's LP to 400 and the Data Storm tornado sucked him. Inside the tornado, Yusaku figured out that this was part of Ignis' calculations. Ignis revealed that powerful monsters reside within the Data Storm, and that Playmaker's skill "Storm Access" allowed him to obtain those Monsters when his LP is below 1000. Playmaker obtained "Decode Talker", which he used to win the Duel. As the Knight fell off his D-Board, Yusaku declared that the Knight had no right to call himself a Duelist.[13]

Meeting Revolver Edit

Ep003 Revolver and Yusaku

Yusaku meets The Knight's of Hanoi's leader.

Playmaker attempted to interrogate the Knight, only for the Knight to attempt to kill him by self-destructing. Ignis saved his life by devouring the Knight. Go Onizuka and Blue Angel appeared and challenged Playmaker, but he simply said he wasn't interested and logged out. Yusaku and Shoichi spent the next few days trying to figure out Ignis' programming and gave him the nickname "ai". Yusaku discovered some video logs that were actually Ignis' memories. Ignis said he didn't understand those memories because most were damaged when he was reduced to an eye, but he did recognized The Knight's of Hanoi's leader. Later that night, messing with Ignis caused the Knight's leader to sense their location and travel there, Yusaku asked Shoichi to shut down Café Nagi's power to prevent them from being found, though he caught a glimpse of the Knight's leader.[14]

Duel against Go Onizuka Edit

Ep004 Playmaker forced to Duel Go

Playmaker forced to Duel Go Onizuka.

The next day a Knight of Hanoi appeared at Link VRAINS while Ignis was back at Yusaku's house, so Yusaku skipped school to go get his Duel Disk and face the Knight. On his way there, Shoichi gave him the "Decode Talker" card which had materialized. Upon arriving at LINK VRAINS, Yusaku quickly figured out that the Knight was an impostor. The Knight revealed himself to be Go Onizuka, who wanted to defeat Playmaker and recover his title as "VRAINS' hero", Playmaker rejected his challenged but SOL triggered a program that stops Playmaker from logging out until he defeated Go. With no choice, Playmaker started the Duel. When Go made an intentional misplay and took damage, Ignis questioned why he would make such an illogical move, to which Playmaker said that humans' hearts make them do illogical things. Ignis was confused by that but Playmaker didn't explain what it meant because Ignis' algorithm-based thinking wouldn't comprehend it.[15]

Ep005 Playmarker defeats Go

Playmaker defeats GO.

Go Link Summoned "Gouki The Great Ogre‎‎"[16] and reduced Playmaker's LP to 100. Playmaker could've reduced the damage he took but chose not to, and refused to use the escape route that Shoichi had built. Ignis again was confused by why humans make illogical contradictory choices. Yusaku stated that Go's Duel was meant to entertain the audience and Yusaku himself and that he wouldn't quit the Duel. Playmaker proceeded to win by Link Summoning four times in a row and attacking "Great Ogre" three times with "Decode Talker". After the Duel, Shoichi suggested they should recruit Go for their fight against Hanoi, but Yusaku rejected the idea, saying that he didn't want Go to face the danger of fighting against them.[17]

Approaching Aoi Zaizen Edit

Ep006 Naoki, Yusaku and Hosoda

Yusaku joins the Duel Club.

When Shoichi uncovered Aoi Zaizen's identity as Blue Angel, Yusaku realized that Aoi was a student at Den City High School and his classmate. Shoichi suggested meeting her in order to find out if her brother Akira, who was the Security Manager at SOL Technologies, knew anything about Yusaku's past or Shoichi's brother. However, he then started teasing that talking to Aoi would be impossible for Yusaku because of his lack of social skills. Nevertheless, Yusaku managed to track her down with Ai's help, and followed her to the Duel Club, where Naoki caught up to him. He feigned ignorance when Naoki inferred that he wanted to join the club, and when Hosoda invited him in, he nervously tried to opt out until Ignis said thanks on his behalf, which upset him. Yusaku introduced himself to the rest of the club, and the other members introduced themselves as well, including Aoi. When another member, Sato, showed him his Duel Disk, he pretended to be interested, commenting on the fact that it was the latest model. Aoi remarked that he knew a lot, but he said it was only because Naoki had bragged about it earlier. Meanwhile, Ignis tried to start a conversation with Aoi's Duel Disk, which made Aoi notice that Yusaku's Duel Disk was a card-loading model, the same as Playmaker's. When she asked to see his Deck, he obliged, but handed her his dummy Deck instead. Ignis later complimented him on this, but Yusaku told him to be quiet, as a meeting was in progress.

Ep006 Yusaku greeted by Aoi

Yusaku greeted by Aoi.

That evening, he watched Blue Angel issue a public challenge for Playmaker to come out and Duel her. Ignis suggested that he should accept, but he refused, since he only approached Aoi attempting to acquire a lead on his stolen memories, and he only Duels against Knights of Hanoi, which she wasn't. Despite this, he was visibly embarrassed when the MC declared that Playmaker wasn't a man if he didn't accept. The next morning, Ignis read various posts on social media making fun of Playmaker for not accepting. He soon bumped into Aoi again, and they said good morning to each other. While walking to class, Aoi asked him why he wanted to join the Duel Club, not believing it was because he loved Dueling. When Yusaku tried to ask about her brother, she replied that people only ever approached her to ask if her brother could give them a new Duel Disk or a job at SOL after graduation. She lamented that her brother didn't trust her, and ran off. Soon after, Ignis tried to warn Yusaku about a problem he'd noticed with Aoi's Duel Disk, but Yusaku wouldn't hear of it.

Ep006 Playmarker and Blue Angel start their Speed Duel

Playmaker and Blue Angel start their Speed Duel.

In class, Ignis suddenly told him to hold up, and Yusaku scolded him for being too loud. He was surprised, however, when Ignis said that a Knight of Hanoi had appeared. He went to the balcony behind the Duel Club to enter Link VRAINS, but instead of a Knight of Hanoi, he found Blue Angel, who remarked that he had finally made his decision about her challenge. He was initially oblivious, but realized that Ignis had sent Aoi a text message on Playmaker's behalf challenging her. He became angry, thinking Ignis had tricked him, until Ignis told him that Blue Angel had Hanoi's card in her Deck, which shocked him. He realized that this was what Ignis was trying to tell him earlier, but wondered why Blue Angel would join Hanoi. Ignis suggested that Hanoi might be using her to lure Playmaker, and asked what he would do, since he wanted to defeat all Hanoi. Soon after, a Data Storm appeared, and the Duel started.[18]

Duel against Blue Angel Edit

Blue angel and playmaker

Playmaker tried to help Blue Angel fell under Hanoi's influence.

Playmaker was quickly at the mercy of Blue Angel's Trickstar Deck, which repeatedly dealt him effect damage while powering up the ATK of her ace monster, "Trickstar Holly Angel", and he noted that this offensive strategy was very efficient. He Summoned "Decode Talker" and attacked "Holly Angel" with it, but the attack failed and "Decode Talker" was destroyed instead. Ignis commented that Blue Angel was putting pressure on them, but Playmaker noticed that Hanoi's presence was getting stronger. At that moment, Blue Angel drew "Dark Angel", Hanoi's card. During Yusaku's next turn, he was reduced to less than 1000 LP, allowing him to use his Skill and gain access to "Encode Talker", which he promptly Link Summoned. Blue Angel realized that Playmaker was taking advantage of the damage that she was inflicting on him, and tried to end the Duel by using her Skill, but failed because Playmaker was protected by "Defect Compiler". In response, she played "Dark Angel", and immediately fell under Hanoi's influence. She entered into a berserk rage and started screaming, much to Playmaker's and Ignis's concern. He ended the Duel as quickly as possible by destroying "Holly Angel" with "Encode Talker", defeating Blue Angel in one hit, but not before she succumbed to mental damage from "Dark Angel" and fell unconscious.[19]

Trapped by Akira Zaizen Edit

Ep006 Akira meets Yusaku

Akira thanks Yusaku for saving his sister.

Playmaker then found Blue Angel unconscious while Ignis devoured the Hanoi card. He was forced to logout when security bots were incoming and found Aoi in a comatose state on the roof. He proceeded answer Aoi's phone when Akira called and took Aoi to the hospital. He then met Akira who thanked him and questioned his relationship with Aoi, wondering if they were dating, to which he responded that they were just classmates. Yusaku, Shoichi, and Ignis then discussed Aoi's condition and a possible cure. Ignis said that when he devoured Hanoi's card he detected that Aoi's brain must be infected by a virus, and that the only ones with the appropriate anti-virus would be Hanoi themselves. "Blue Angel" then appeared on the city's screens challenging Playmaker to a rematch. Despite knowing that it was an impostor and most likely a trap, Yusaku claimed it was his responsibility to rescue Aoi; if the impostor was a Knight of Hanoi he could get the anti-virus, on the other hand if it was a SOL agent he could explain them what happened to Aoi. After logging in, he identified Blue Angel as a fake and was trapped by her.

Ep008 Playmarker tortured by Akira

Playmaker tortured by Akira.

She revealed herself to be "Ghost Girl", who accompanied by Akira who proceeded to entrap and torture Playmaker believing him to be responsible for Aoi's condition, despite Playmaker and Ignis' claims of innocence and that they were looking for an anti-virus, Revolver appeared and claimed that he would challenge Playmaker for Ignis. After threatening Akira that Aoi will never wake up unless Playmaker defeats him in a Duel, Akira released Playmaker and vanished. Before Playmaker took his leave, Akira pleaded with him to save Aoi, despite hating him for his brutal treatment towards him. Playmaker stated that he doesn't hate Akira, he only hates the Knights of Hanoi, much to Akira's surprise.[20]

Duel Against Revolver Edit

Ep009 Revolver and Playmarker ride off on the Data Wind

Playmarker and Revolver ride off on the Data Wind to commence the Speed Duel.

As Playmaker and Revolver rode off the Data Wind to commence the Speed Duel, Playmaker said his desire to battle Knight of Hanoi and uncover their true identities, which Revolver replied by he didn't care about his opinion and stated that his only goal is to retrived Ignis. Both sides then make a win-lose condition for their duel, if Playmaker wins, Ignis will eat the program from Revolver to get his body back, while if Playmaker loses, he will give Ignis to Revolver. After that, Revolver declared his hatred with AI/Internet and believes Ignis will led anyone to the destruction, Revolver also said that Playmaker also guilty for assisting Ignis and swear to eleminate him. Revolver then waved his hand causing the LINK VRAINS to be crushed and replaced with lava rivers and fiery lakes, as the duel finally begin afterwards. As the Speed Duel progressed, Playmaker defeated Revolver's "Cracking Dragon" with "Decode Talker" once more, until Revolver revealed that he had the "Storm Access" Skill, the very same as Playmaker's and Ai's. With it, Revolver captured and summoned "Topologic Bomber Dragon", and began to gain the upper hand.[21]

Ep010 Decode Talker and Encode Talker disappearing

Playmaker watches "Decode Talker" and "Encode Talker" disappear due to the effect of "Skyfire Prison".

Fearing they might lose, Ai led Playmaker to another Data Storm, where the two obtained a dragon. However, Revolver activated the Trap Card, "Remote Reborn", and combo-ed it with the effect of "Topologic Bomber Dragon", ending the Speed Duel in a draw. Following that, Revolver dragged Playmaker and Ai inside a Data Storm, where they began a Master Duel. As the Duel went on, Revolver activated the effect of "Skyfire Prison", eliminating all Cyberse cards from the field, as well as making Ai seemingly vanish into thin air.[22] As the Master Duel dragged on, Revolver gained the upper hand once more by summoning his ace monster, "Varrel Load Dragon", and attacked Playmaker directly. Just as Playmaker was on the verge of giving up, he remembered the words someone told him long ago: having three reasons to live and win duels. Playmaker then called out to Ai, asking him to lend him his power, as he proceeded to Link Summon "Firewall Dragon", and ultimately destroyed "Skyfire Prison," as well as return Ai to consciousness. Ai was amazed to see the two dragons, until Revolver used the effect of "Varrel Load Dragon" to take control of "Firewall Dragon". But Playmaker countered with "Cybenet Refresh" to destroy and revive it back on his field. He then activated "Recoded Alive" to exclude "Decode Talker" from his Graveyard to Special Summon "Encode Talker" and declared the real battle was just beginning.[23]

When Playmaker's "Firewall Dragon" used its effect to return "Varrel Load Dragon" from the field, Revolver informed him that it couldn't be targeted by effects. Playmaker targeted "Magnavarrett Dragon", whose effect caused "Firewall Dragon" to be destroyed. Instead, Playmaker's "Cybenet Refresh" protected his dragon from destruction.

Ep012 Playmaker attacks with Firewall Dragon

Playmaker activates the effect of "Parallel Port Armor" to let "Firewall Dragon" attack twice during his Battle Phase.

Revolver was amused, and ended his turn. Much to Revolver's surprise, Playmaker had "Firewall Dragon", protected by "Encode Talker", attack "Varrel Load Dragon", who had more ATK. With "Battle Buffer", "Encode Talker's" ATK was raised, and impressed Revolver for such a strategy. To counter that, Revolver targeted "Encode Talker" with his dragon to reduce the ATK, causing "Encode Talker" to be destroyed and Playmaker's strategy to backfire. While "Firewall Dragon's" ATK was raised by "Battle Buffer", Revolver's "Varrett" dragons regained their effects. Revolver claimed the match was over, as Playmaker could not attack anymore. The latter made him doubt that, since he could not use the effect of "Magnavarrett Dragon". Using "Recoded Alive", Playmaker revived "Decode Talker", whose ATK was boosted up to destroy "Varrel Load Dragon". However, Revolver used "Varrel Refrigeration" to make "Magnavarrett Dragon" destroy itself to blast away "Decode Talker". Revolver smiled, seeing how close he was to his victory, with Playmaker having no cards nor attacks to execute. Playmaker refused to lose, and claimed he wanted to uncover the events that had happened 10 years ago, to recover the time he had lost and wanted to save the person that saved him. Revolver was surprised that Playmaker was involved in an incident 10 years ago , He replied he was "that emissary of revenge". Revolver claimed Playmaker was a fool to help SOL Technologies out without knowing the truth. Playmaker refused to listen, and using "Parallel Port Armor", he had "Firewall Dragon" attack once more to perform a One Turn Kill.

Ep012 Playmaker uses the virus-removal program on Blue Angel

Playmaker using the antidote to cure Blue Angel.

The attack destroyed "Varrel Load Dragon", and defeated Revolver. After Playmaker defeated Revolver, he demanded that Revolver reveal his true identity and those of the Knights of Hanoi. He was shock when he witnessed Ai eating Revolver's arm in order to get his data back. Before Revolver left, he gave the antidote for Blue Angel's coma to Playmaker. Playmaker accompanied Ghost Girl to where Akira and Blue Angel were, using the antidote to cure Blue Angel to allow her to log out of Link VRAINS. Akira thanked him for saving Blue Angel, but Playmaker logged out before Akira could finish. Yusaku became tired and distressed as he logged out. He asked Shoichi if was Aoi alright before collapsing. When Shoichi showed him the footage on how Aoi was doing, Yusaku fell asleep. Ai commented how lazy Yusaku was. Shoichi told Ai that heroes needed rest too. Yusaku dreamed about Revolver's words regarding Ignis with free will, which caused him to wake up. Shoichi sensed he was thinking about what Revolver told about Ai. Since they could not prove that Ai was actually alive, Ai made that assertion. Ai used the program he obtained from Revolver to regain his full body. However, Ai's size didn't impress Yusaku and Shoichi, who tried to determine if Ai regained some of his memories.[24]

Duel Against Ghost Girl Edit

13-3 Yusaku looking

Yusaku meets Emma Bessho.

As Yusaku was eating hot dogs he witnessed Emma Bessho visiting Café Nagi to order chili dogs and a coffee. She inquired Shoichi about a Charisma Duelist and mentioned she was interested in Dueling Playmaker, intriguing Yusaku. After Emma left, Yusaku noted how stress Shoichi was and decided to help him delete the files regarding Playmaker. As they were deleting files, Shoichi asked where Ai was. Yusaku told him that he left Ai at home because he was annoying. Despite this, Yusaku wondered about Revolver's words about AI with free will. Knowing Revolver unleashed the attack on Cyberse and searched for Ai, Yusaku claimed Revolver destroyed the Cyberse world. Still, he wondered if it was wise to seek Revolver out for answers about Yusaku's past, and about Shoichi's brother. He then inadvertently deleted a big scoop that would have revealed everything Playmaker and Shoichi knew involving Ai and the Knights of Hanoi, which was about to be published by Frog and Pigeon.[25]

Ep014 Shoichi, Yusaku and Ai

Shoichi shows Yusaku and Ai an encrypted message from Ghost Girl.

At home. Yusaku thought about Revolver's words about Ai with free will in his hidden room. Shoichi called him to come to Cafe Nagi, where Shoichi showed him an encrypted message on an Internet forum, sent to him from Ghost Girl. Shoichi explained that he had created a program to help Ghost Girl enter the Data Storm during the Duel with Revolver. The two read how she requested a Duel from Playmaker, with Ai as the wager. Yusaku accepted, stating that she offered a backdoor to SOL Technologies' data bank, and Shoichi confirmed that fact, showing she did send a bit of the data as proof. Yusaku asked Shoichi to reply that Playmaker would accept her challenge. Ghost Girl soon entered LINK VRAINS, and Yusaku went to do the same. Shoichi wondered if Yusaku would really go and Duel her, since she could've set another trap. Yusaku claimed he had to uncover the truth behind the incident, hoped in the data bank there was some information about Knights of Hanoi, and sensed some determination in Ghost Girl, despite her weaknesses.

Ep014 Ghost Girl challenges Playmarker

Playmaker challenged by Ghost Girl.

Playmaker quickly met up with Ghost Girl and she showed him her program she set as a stake for the Duel. Playmaker wondered why wouldn't she access the data bank, and was told Ghost Girl wanted his Ai, so she could sell it to SOL Technologies. She admitted she grew more interested in Playmaker after his latest Duel, and wanted to battle him as a cyber treasure hunter. Despite Ai's warnings, Playmaker accepted her Duel, as the two rode off on the Data Wind. In her first turn, Ghost Girl Summoned "Altergeist Marionetter" and Set two cards. Playmaker had his "Cyberse Wizard" attack, but was stopped by Ghost Girl's "Altergeist Kunquery". Despite his attack, Ghost Girl was intrigued how he dared to attack, despite her Set cards. Ghost Girl Summoned another "Altergeist Marionetter", Set another card, then Link Summoned "Altergeist Primebanshee". She swapped one of her "Altergeist Marionetters" for "Altergeist Meluseek". Ghost Girl ended her preparations, and aimed to defeat Playmaker before he could use his Skill.

Ep014 Playmarker attacked by Meluseek

Playmaker attacked by "Altergeist Meluseek".

As Ghost Girl initiated the Battle Phase and claimed she would win in that turn, Ai laughed, as she would make 2400 LP damage. Both Playmaker and Ghost Girl scolded Ai for such thinking; Playmaker claimed no Duelist would make that simple math error, making Ghost Girl wonder why everyone was after "this dumb AI" which causes Ai to get angry Playmaker then told him to not to get angry when she is telling the truth about hum. Regardless, "Altergeist Meluseek" attacked directly and sent "Cyberse Wizard" to the Graveyard, allowing "Altergeist Marionetter" to attack directly, and allowing "Altergeist Primebanshee" to do so as well. Ghost Girl smiled, feeling her dreams grow larger, and ordered Playmaker to brace himself for his defeat.[26]

Ep015 Playmarker Special Summons Lockout Gardna

Playmarker Special Summons "Lockout Gardna".

Ghost Girl had "Altergeist Primebanshee" attack Playmaker directly while he Special Summoned "Lockout Gardna". Ai knew they would have enough LP to continue and even use Storm Access, and exclaimed how "bad" this would be. However, Ghost Girl knew Ai was just pretending, and decided not to attack. Ai was in shock, and Playmaker told him his acting was horrible. On Playmaker's turn, Ghost Girl swapped "Altergeist Meluseek" with "Altergeist Silquitous", by using the effect of "Altergeist Primebanshee", and also added an "Altergeist Kunquery" to her hand. Playmaker attempted to destroy her ace by releasing "Backlinker", but was prevented by Ghost Girl's "Altergeist Protocol". Ghost Girl claimed she could anticipate their every move: Playmaker attempted to revive Backlinker with "Striping Partner", but was stopped by "Altergeist Silquitous". Using "Lockout Gardna", both effects were negated, though Ghost Girl had one final trap prepared. She noted how Playmaker was an interesting person, as she suspected.

Ep015 Ghost Girl is helped by Playmaker

Playmaker saves "Ghost Girl".

Playmaker Link Summoned "Underclock Taker" and tried to weaken "Altergeist Primebanshee". Ghost Girl countered that with "Altergeist Camouflage", and protected "Altegeist Primebanshee" from attacks, stating Playmaker had reached his limits. Playmaker paid 1000 LP to activate the effect of "Balancer Lord", making him eligible to use Storm Access. Ghost Girl refused to let him activate the Skill and used her Skill, Secret Cure to increase both players' LP. Playmaker Special Summoned "Scan Doll", and paid 1000 LP to use "Altergeist Protocol" on "Altergeist Silquitous". However, Ghost Girl believed he simply forgot about "Altergeist Kunquery" she still had in her hand. Playmaker used Storm Access, but Ghost Girl went with him into the Data Storm. However, she lost control of her D-Board and fell off of it, Playmaker saved her and reminded her their Duel was not over yet and let her go back on the D-Board. Playmaker Link Summoned "Excode Talker", whose effect made two of Ghost Girl's Main Monster Zones unusable, and released "Scan Doll" to make his "code Talker" attack twice. Since all of Ghost Girl's monsters could not be targeted for an attack target, "Excode Talker" attacked Ghost Girl twice, and Playmaker won the Duel. Later, Ghost Girl watched the moon, even if Ai reminded her that was just data. Ghost Girl, as promised, gave Playmaker the program to enter the SOL Technologies' data bank, and left. Yusaku logged out of the network, and Shoichi started to analyze it. However, Yusaku was too tired and fell asleep.[27]

Infiltrating SOL Technologies' mother computer Edit

Ep016 Shoichi shows the path to the data bank

Shoichi shows Yusaku the path to the data bank.

Shoichi analyzed Ghost Girl's program, showing Yusaku the schematics, looking like a maze. They both wondered how skilled Ghost Girl was to have managed to hack into SOL Technologies' data bank, and Shoichi promised he would finish by the time school was over for Yusaku to enter the mother computer system. While at school, Yusaku wondered where Aoi was, as he and Ai thought her brother forbade her from entering LINK VRAINS, to protect her from any danger. Ai noticed Yusaku actually cared about her; Yusaku simply stated one should not give up on Dueling this way. As school was over, Yusaku went to Shoichi's van. Shoichi showed the path to the data bank, but warned a lot of traps were set to stop anyone. Yusaku started hesitating, and analyzed that Ghost Girl also wanted something if she gave him the program, even if the information Yusaku could find there may not be that important. Still, he accessed the LINK VRAINS to enter the mother computer system - an eerie, dark place. To protect himself, Playmaker used a device to navigate himself, and a rope to disguise him from security programs.

Ep016 Playmarker using Kuriball

Playmaker using "Kuriball" to protect himself from SOL Technologies' security trap.

Once the security programs started to go after Playmaker, he launched three "Kuriball" to shatter them without alerting anyone. Passing the first corridor, Playmaker arrived to the second one, in which a Data Storm was located. Playmaker was pulled towards it, and his rope broke, alerting the security chief, Kitamura. The latter sent two AI prototypes to hunt after Playmaker, who managed to elude them. However, one of the AI-s caught up with him, and initiated a Duel with Playmaker. The AI prototype brought out "Tentacluster Nautilus", and Released his "Tentacluster Drillworm", making Playmaker discard all of his cards. Playmaker drew a card, but had to sent it, due to "Tentacluster Drillworm", ending up with no cards to play. The other AI prototype arrived and started attacking Playmaker, intending on grabbing his Duel Disk. Much to everyone's surprise, Blue Angel arrived, using her whip to grab the AI prototype. Playmaker muttered her name, as she declared she would be the one to defeat Playmaker, and started a Duel with the other AI prototype.[28]

Ep017 Playmarker with Vector Square Daemon

Playmaker Link Summons "Vector Square Daemon".

Playmaker muttered Blue Angel's name, who came to repay him for curing her. Playmaker claimed he never indebted her; regardless, Blue Angel started the Duel with the other AI prototype. Continuing the Duel, Playmaker excluded "Dot Scaper" and "Linkslayer" to Special Summon "Dual Assembwurm" from the Graveyard, with its ATK halved, and brought "Dot Scaper" with its effect. Using "Cybenet Defrag" to summon "Flick Clown" and use the latter's effect, Playmaker had 1000 LP left to use his Skill to grab a Link Monster from the Data Storm. Using his three Cyberse monsters, Playmaker summoned "Vector Square Daemon", and summoned "Cyberse Wizard" from his hand; the two monsters attacked the prototype's "Tentacluster" monsters, damaging it to 1100 LP. He Released "Cyberse Wizard" to use the effect of "Vector Square Daemon" to revive "Tentacluster Nautilus" and gained another attack. He then destroyed "Tentcluster Nautilus" and defeated the AI prototype, who vanished into thin air. Playmaker entered the Data Bank, and was surprised to see Akira, who expected him to be there.[29]

Duel against Akira Zaizen Edit

Ep018 Playmarker, Ai and Akira

Playmaker claimed he would be the one to reveal the truth since it didn't personally involve Akira and challenged him to a Duel.

Playmaker questioned Ghost Girl and Akira, as to why they were in the data bank. When Ghost Girl explained that they were after the data, Playmaker figured out that he was just used as a decoy for them to enter the data bank. He ordered Akira to move, who refused, and admitted that he obtained the data, thus knowing what happened to Playmaker ten years ago. Akira claimed he had the right to know about the incident and Playmaker asked of him to hand the data over. Instead, Akira asked Playmaker to hand over Ignis and disperse, wanting to shed some light over the incident, and Ghost Girl added Akira was demoted, due to the incident with Revolver. Yusaku claimed he would be the one to reveal the truth since it didn't personally involve Akira and challenged him to a Duel. He bet Ai for the data, and Akira accepted, seeing this was the only way to defeat Playmaker.

Ep018 Playmarker angry

Playmaker angry at Akira.

Playmaker Link Summoned "Decode Talker" and used its Link Materials - and "Stack Reviver" - to revive "Cyberse Gadget" and summon a "Gadget Token". Playmaker prepared his offence, but Akira released "Tindangle Base Gardna" for "Tindangle Hound" to weaken his monsters and activated "Lemoine Point" to prevent Playmaker from attacking face-down monsters. Playmaker used "Cyberse Gadget" and "Gadget Token" to Link Summon "Flame Administrator". The latter's effect increased "Decode Talker's" ATK, enough to destroy "Tindangle Hound". Akira flipped "Tindangle Angel", reviving "Tindangle Hound" in face-down position, and forced Playmaker to end the Battle Phase. Akira, however, spoke about his and Aoi's past, and didn't wish that Aoi was captured by strangers like Playmaker was. Akira told he would set things straight, and asked for trust. Shoichi and Playmaker became furious, seeing Akira understood nothing about them. Playmaker trusted that Akira was a good person, but doubted he knew anything about the pain he bore. Akira Reverse Summoned "Tindangle Hound", and set "Tindangle Angel" into face-down position and gained its attack, plus weakening Playmaker's monsters. Akira attacked Playmaker's "Flame Administrator" and halved his LP. Playmaker used "Limit Code" to bring out "Encode Talker", at the cost of reducing its and "Decode Talker's" ATK. Playmaker saw Akira knew nothing of his goal, as he Link Summoned "Firewall Dragon".[30]

Ep019 Playmarker activates Linkage Hole

Playmaker using "Linkage Hole" to Akira's monsters.

"Tindangle Hound's" effect caused "Firewall Dragon's" ATK to be reduced. Using "Linkage Hole", Akira's monsters were destroyed, leaving him open for direct attacks. After Akira got directly hit by "Decode Talker", he destroyed the latter with "Tindangle Delaunay", and immediately brought out his ace, "Tindangle Acute Cerberus". The latter attacked "Firewall Dragon", whom Playmaker protected with "Doppler Phase Coating". Akira protected his own monster with "Gergonne's End"; Playmaker noted Akira's Deck was quite difficult to figure out with such complex strategies. Playmaker tried to have "Firewall Dragon", enhanced with "Alert Lancer", attack "Tindangle Token" to finish the Duel. However, Akira prevented damage with "Morley's Shield", and to counter Playmaker's strategy, used "Nagel's Protection" to protect his Tokens. "Tindangle Acute Cerberus" attacked, causing Playmaker's LP to be lowered down to 500. Ai yelled to Playmaker to do something, and even wondered if there was anything that can be done to get them out of the situation. Playmaker asked of Ai to stop panicking, asking if it even was an AI, making the latter furious why he was so calm. Playmaker claimed if Ai was so worried about losing, it should consider about finding a new home. Ai replied he didn't think of that, since he had Playmaker as a friend to help him out. Playmaker claimed they were no friends, stating Ai should behave like other AI-s. This crushed Ai, seeing Playmaker was colder than AI-s.

Ep019 Sad Playmarker

Playmaker tells Akira that he hasn't no future to talk about with friends.

Playmaker swore he would not lose, since he wished to uncover the truth. He looked at his deck, commenting it contained his feelings over the past ten years. Playmaker drew a card and set it, while Akira commented that was his destiny. Akira asked of Playmaker to stop this revenge and go to school to cherish these memories, rather than trying to uncover the truth, which Akira would reveal. He claimed Playmaker was too conceited in the past, and he would not feel happiness, just like Akira didn't. Blue Angel came to hear the story, though Playmaker wished that Akira did not tell the story. Akira spoke about the incident, mentioning that Playmaker was rescued. Playmaker refused to believe he was rescued, and swore he'd uncover the incident, for the sake of the families hurt in the incident, and wished to rescue the voice that encouraged him to fight may still be trapped. Playmaker claimed even if Akira believed revenge was pointless, he still discovered that The Knights of Hanoi had involvement in the project. Akira also stated the SOL Technologies' data bank contained the name of the mastermind behind the Hanoi Project. Playmaker was shocked, and yelled out the name of the mastermind, but Akira remained silent.[31]

Ep020 Playmarker ending Akira's Battle Phase

Playmaker ending Akira's Battle Phase with the effect of "Doppler Phase Coating".

Playmaker demanded the name of the mastermind, but Akira refused to give out the name, fearing this would only feed Playmaker's desire for revenge and hatred. Akira decided to conclude the Duel by having "Tindangle Acute Cerberus" attack "Firewall Dragon". Playmaker avoided the defeat by excluding his dragon with "Cybenet Backdoor" and with "Doppler Phase Coating" gone, Akira's Battle Phase ended. Akira turned the tables by using "Euler's Circuit", preventing Playmaker from attacking, and allowing one "Tindangle" monster to be switched to Playmaker's field. Playmaker was frustrated, and noted this was a Duel for justice. Akira swore to take the data and track down the ones responsible. Playmaker doubted he knew anything, as he trusted his own justice that would make him prevail and win. Drawing a card, Playmaker used "Draconnet", "Bitron" and "Digitron" to bring out "Link Spider", "Recovery Sorcerer" and "Secure Gardna". Akira pointed out the pointlessness of summoning the monsters, as Playmaker was unable to attack. Since "Security Gardna" was placed on the top link of "Tindangle Acute Cerberus", Akira used "Gergonne's End" to nuke all monsters linked to inflict massive damage on Playmaker, believing the latter has lost hope in winning.

Ep020 Playmarker retrieves Sol's data

Playmaker retrieves SOL Technologies' data.

The effect activated, dealing 4500 LP damage to Playmaker. Akira turned around, but was surprised to see Playmaker survived as "Security Gardna" prevented all effect damage during that turn. This trap destroyed "Euler's Circuit", and allowed Playmaker to attack. Despite the advantage, Playmaker used "Recovery Sorcerer" to bring back "Security Gardna". Ai questioned this, as Playmaker could simply make a direct attack with "Firewall Dragon", but was told a Duel is more than just winning or losing. Playmaker made "Firewall Dragon" return Akira's "Tindangle Hound" and "Tindangle Angel" from the Graveyard to his hand, thus forcing "Tindangle Acute Cerberus'" ATK to drop to 0. Declaring "Tempest Attack", "Firewall Dragon" attacked "Tindangle Acute Cerberus" and defeated Akira. Playmaker then walked pass by Akira and Blue Angel, having Ai eat away SOL Technologies' data. Before leaving, Playmaker asked of Akira not to follow him, or else he'd walk the path of darkness. Akira wanted to know why Playmaker didn't attack directly with "Firewall Dragon". He explained "Tindangle Hound" and "Tindangle Angel" represent Akira and his sister, who should rather turn around and walk to the light. He went on the D-Board and logged out of the mother computer system.

Ep020 Yusaku and Shoichi shocked

Yusaku and Shoichi are shocked to learn that Dr. Kogami died seven years ago.

Outside, Shoichi praised Yusaku and Ai, the former giving out the data he acquired. The two hacked into Ai, and found out the Hanoi Project's leader was Dr. Kiyoshi Kogami, an employee from SOL Technologies, who alone worked on the project in secrecy. The two concluded SOL Technologies covered up the incident, or else the company's reputation would've been ruined. Ai doubted the man could have done this on his own, and thought Akira was involved, but Shoichi reminded him Akira, back then, was 16 and was not employed at SOL Technologies at the time. Shoichi and Yusaku failed to find the project's goal, but most shockingly, they discovered Dr. Kogami died seven years ago.[32]

At the coast Stardust Road Edit

Ep021 Yusaku and Shoichi at the coast Stardust Road

Yusaku and Shoichi at the coast Stardust Road.

With the food truck positioned at the coast, Yusaku was doing research. Shoichi invited him for a break, and gazed upon the ocean. Yusaku pointed out Shoichi won't get many customers at that place, but Shoichi assured him the famous coast was named Stardust Road, known for the luminous plankton that rarely gather at night, and thought the person living near the coast may have seen that. Shoichi failed to gather new info from SOL Technologies' data, and Yusaku saw that data from ten years ago was actually deleted. Still, they knew the company was involved, even if Akira knew nothing about the incident before. Shoichi felt a bit relieved that Dr. Kogami passed away, thinking their revenge was over. Yusaku reminded him they still didn't know about the goal of the incident, and Shoichi still wanted to rescue his brother from darkness, even if they had no clue where to continue. Yusaku still remembered Revolver knew some things. Shoichi stated Revolver was not seen recently, but Yusaku believed he was not the type that would simply disappear.[33]

Another Edit

Ep022 Playmaker looking at the sun

Playmaker and Ai watching an eclipse blocking the virtual sun in LINK VRAINS.

Playmaker and Ai watched an eclipse blocking the virtual sun in LINK VRAINS. Ai remembered people in the ancient past were scared of such events, and was surprised people, even today, were still afraid. Playmaker replied people remain the same, unlike technology that advances. The latter proclaimed the light was blocked by darkness, and confirmed to Ai he meant about the Lost Incident. He would not let the incident be buried in darkness, and would uncover the truth. Later, Yusaku was at school, and remembered how someone spoke to him during the Lost Incident project. Naoki called out to Yusaku, reminding him the class was over, and thought he was one of the "Athnoers". Yusaku walked away, and Naoki told him "Athnoers" were people trapped in LINK VRAINS, noting a lot of students haven't attended the school. He believed it was due to cursed Duel Disks, which, at midnight, emit white hands that drag people into LINK VRAINS, leaving the people's bodies "hollow". He thought no person would return back to their old-selves, even if they were taken to the hospital.

Ep022 Yusaku, Ai and Shoichi watching

Yusaku, Ai and Shoichi watching a person turned into an Another.

Ai thought this had relations to Blue Angel, but Yusaku shushed him, since Naoki could hear him. Naoki doubted Yusaku would become a victim, since they were usually people with promising Dueling future. Yusaku advised him to stay away from the Duel Disk and walked away from Naoki, who wished Playmaker would set things straight. Before leaving, Yusaku corrected him the term was "Anothers", not "Athnoers", which made Naoki furious, since Yusaku knew everything already. Inside the van, Shoichi showed to Ai and Yusaku the footage of a camera, when a person turned into an Another, which happened six minutes before midnight. Ai noted there were no white hands taking the person into LINK VRAINS. Shoichi told them the person had not recovered yet, and showed pictures of more Another patients in the hospitals. Ai and Yusaku knew this was the same accident with Blue Angel, who was infected by a virus.

Ep022 Yusaku seeing Makoto became an Another victim

Yusaku seeing Makoto became an Another victim.

Shoichi believed someone wanted people to be turned into mindless people, but has not find out what happened to their LINK VRAINS' avatars. Shoichi showed more data, and Yusaku analyzed all of the Anothers were great Duelists with old-type Duel Disks, and all of them were hackers, too. The trio realized Playmaker, or Ai, were the targets. Yusaku reminded the importance of uncovering the truth behind Lost Incident, and as noted by Ai, they had to stop people from becoming Anothers. Ai noted Yusaku was a cool hero of justice, even if the latter claimed that was unnecessary. Shoichi showed a list of possible targets, from which the first was Makoto Kimishima. Yusaku traced the person to his house, and saw lights at his window. Yusaku broke through into his room, and saw he became a victim. In addition, he and Ai watched Makoto's avatar inside LINK VRAINS being confronted by a person, who wished to know if he was Playmaker and had Ignis. Yusaku and Ai saw the person casted some glitter, causing Makoto to fall asleep and fall off the cliff, but was saved by Go Onizuka. Playmaker watched as GO confronted the person, Dr. Genome, who placed the virus into Makoto, only to draw Playmaker out. Yusaku came to the hospital, where he heard Go Onizuka swore to defeat Dr. Genome. Go saw Yusaku and realized he was also concerned about Makoto, who attended the same school. Yusaku gave out his name to Go, and left.

Ep022 Yusaku hearing that Go knows the identity of Playmaker

Yusaku hearing that Go knows the identity of Playmaker.

At the van, Shoichi and Yusaku watched The Knights of Hanoi were Dueling people, and turning them into Anothers. Yusaku decided to go into LINK VRAINS, even if Shoichi believed he would be at a disadvantage, and Ai wished to feel secure. Surprisingly, they saw "Playmaker" battling the Knights of Hanoi, by stopping their programs and tossing them away from their D-Boards. Dr. Genome confronted "Playmaker", who revealed himself to be Go Onizuka. The latter stated he came to save Makoto, and knew Playmaker's identity, which displeased Yusaku and Shoichi. Yusaku did not know if GO really knew his identity, but was still frustrated. The group watched as Dr. Genome activated the Data Gale, conjuring black tornadoes for the Speed Duel.[34]

Go Onizuka vs. Doctor Genome Edit

Ep023 Yusaku going to help Dark Onizuka

Yusaku decides to help "Dark Onizuka".

Yusaku, Shoichi and Ai watched Go confronting Doctor Genome. Since Go claimed to have known Playmaker's identity, Shoichi remembered Yusaku did run into Go at the hospital, but Yusaku claimed it was impossible. Once Go equipped himself with a mask and declared himself as "Dark Onizuka", Ai thought that was a tacky thing to do. Yusaku and Shoichi realized Go changed his battling style to a heel, and would not hold back. Ai was surprised to see Go actually had his "Gouki Rising Scorpio" attack "Hellix Marmotroll", causing the former to be destroyed, since it had less ATK. However, Ai noticed this was to have Go gain an advantage, as 500 LP was inflicted on Genome, and Yusaku added that was how a heel fights. Ai noticed Go started using his brain to win, while Yusaku noted Go still wanted to win, in his own way. Just as Go was to win, Genome played "Regeneration Cure" to stop the damage, and everyone saw Genome had the advantage. As Genome released "Hellix Necro Darwin" to defeat Go, Yusaku became displeased. Ai suggested he could enter LINK VRAINS to save Go. Yusaku who saw Go barely saving himself with "Gouki Octolock's" effect, decided to take Ai's advice.[35]

Ep024 Playmaker teaming up with Go and blue angel

Playmaker teams up with Go and Blue Angel to stop The Knights of Hanoi.

Yusaku and Ai then logged into LINK VRAINS to help Go. As he arrived, Yusaku motivated Go in a saracastic manner, which made him to defeat Genome. After Go defeated Genome, he then approached Playmaker and realize that Playmaker didn't come to mock him. Instead he came to motivate him, but Playmaker didn't give a straight answer. Go then told him that he wanted to team up with Playmaker and defeat Hanoi. They saw Blue Angel, and Go also offered her to join forces with them. The next day Yusaku didn't go to school and instead teamed up with Go and together they defeat various Knights of Hanoi mooks. After defeating another mook Playmaker and Ai then interrogated him and asking him about the removal program that can cure victims of Anothers. Before the knight could explain, he was erased by someone afterwards. Go then asked him about Blue Angel's whereabouts, but Playmaker didn't know where she was, and remembered she left all of a sudden. The two then discussed about the creator of removal program. Sometime later he, Ai and Shoichi then watch Kitamura making a public announcement that he developed the AI army to confront the Knights of Hanoi.[36]

Blue Angel vs. Baira Edit

Ep025 Yusaku and Shoichi eating

Yusaku and Shoichi eating and watching Blue Angel confronted Baira.

At the van, Shoichi analyzed that if the Knights of Hanoi took over LINK VRAINS, they'd soon find Playmaker. Yusaku believed they could prevent that by looking into the origins of Anothers virus. The next day, at the van, Shoichi woke Yusaku up, reminding he had to go to school, and promised he'd continue working. After Yusaku returned, Shoichi found nothing new. Yusaku let Shoichi rest, who went to cook some fries and cheese dogs. Yusaku and Shoichi ate the food, and watched Blue Angel confronting Baira. Ai noted Blue Angel was cornered, but Yusaku shushed him, since they were still working. Shoichi and Yusaku analyzed the videos, and the latter saw Baira behind one of the Anothers victims.[37]

Ep026 Yusaku finds Kyoko

Yusaku finds Kyoko Taki.

Yusaku and Shoichi then hacked into Baira's profile and found out her real identity as Kyoko Taki, a doctor who works at Den hospital and they were able to find out her home address. Yusaku then went into her apartment and Ai warned him it could be Hanoi's headquarter as he went inside he was greeted by a security guard robot, who asked him who does he want to visit. But, Yusaku remained silent as Ai told him to say something before anything get suspicious the robot then threatened him if he doesn't answer he would be held under suspicion. When Shoichi took control of the guard and guided him to Kyoto's room, Yusaku found her in LINK VRAINS and watched Blue Angel defeat her. He and Shoichi also witnessed the victims of Another getting cured and logging out of LINK VRAINS. As Baira suddenly disappeared, they thought she logged out and decided to interrogate her about the removal program but witness her getting purged by Revolver.[38]

Duel against Faust Edit

Ep027 Yusaku warning Naoki

Yusaku warns Naoki there is a website with the list of Anothers.

Despite Another victims being purged from the virus, Yusaku was still worried, since he only fought The Knights of Hanoi inside LINK VRAINS, and Shoichi confirmed one last mastermind left to be fought against. The next day, Yusaku spoke with Naoki, who wished to battle the Knights of Hanoi alongside Playmaker and Blue Angel. Naoki pointed out the Duel Club forbade entering LINK VRAINS. Yusaku warned him there was a website with the list of Anothers, and since Naoki had no plan, he would instantly fail. Yusaku also sensed fear inside Naoki and felt he'd ask Yusaku to join him. Naoki was furious and stormed out, and Ai noted Yusaku went too far on him. When Yusaku came to the van, Shoichi showed him someone has played his "Cyberse Wizard". Shoichi identified him as Lonely Brave, which Ai thought as a cool name. When Yusaku showed his "Cyberse Wizard", Ai touched it and sensed the data from the card was missing. Ai thought Lonely Brave was the mastermind, and defeated the Knight of Hanoi to lure Playmaker out. They soon found Naoki was Lonely Brave, who changed the name to "Brave Max". Despite this, Yusaku feared Naoki was in danger, should the mastermind find out he used the Cyberse card. Not long after, Yusaku and Shoichi found Brave Max, with Faust, the mastermind, who called out to Playmaker to come and Duel him. The former claimed he received "Cyberse Wizard" from Playmaker, which surprised Yusaku. Yusaku went to grab his Duel Disk, but saw it was gone. Ai logged on the screen, and showed he was on the Duel Disk, which Roboppy modified it with a drone. While Yusaku noted the device felt heavier, Ai explained he was searching for Naoki, though the data of "Cyberse Wizard". Yusaku realized Ai even knew this would happen, which offended Ai, seeing Yusaku was even accusing him. Regardless, Ai showed the location, where Naoki was captured. Yusaku called out to him, and Ai returned to the van. Yusaku grabbed the Duel Disk and left Shoichi to rescue Naoki, while Yusaku logged in to LINK VRAINS.[39]

Playmaker arrived to LINK VRAINS, and assured Brave Max he'd face Faust. Before he did, Brave Max returned "Cyberse Wizard" to Playmaker. Playmaker placed the card in his Deck, and noted Faust was the final Another mastermind, who stole the data of "Cyberse Wizard" and gave it to Brave Max, to lure him out. Faust did not know what Playmaker was talking about, since he did not do that. Ai assured Playmaker that wasn't important, and only had to defeat Faust. Faust declared his mission was to retrieve Ignis, and used the Data Gale to conjure a stage for their battle. Playmaker noted it was just like during Blue Angel and Go Onizuka's Duels, and Ai noted this prevented them from returning home. Playmaker raced with Faust and jumped on their D-Boards to start their Speed Duel. Faust started the Speed Duel with summoning three "Motor Worm Tokens", and Ai sensed Faust was going all-out from the start. Playmaker went to confront Faust's "Motor Worm Spread Queen", by Link Summoning "Decode Talker". Faust smirked, and protected his queen by destroying the "Motor Worm Token", using "Protection Wormhole". Since the token was destroyed, the queen's ATK fell down, allowing "Cyberse Wizard". Faust was inflicted additional damage, yet revived his queen with "Worm Revive". Playmaker found out Faust wanted him to destroy the queen, as Faust used "Egg Laying Bed" to turn "Cyberse Wizard" into an Insect monster, thus boosting the queen's ATK. Ai wondered if there was nothing they could do, and repeated this to Playmaker when he ended his turn. Faust played "Motor Worm Gate", to allow his queen to attack directly if Playmaker only controlled Insect monsters. Ai pointed out they still had Cyberse "Decode Talker", which his queen destroyed, inflicting 1700 damage to Playmaker. Faust used his Skill, Double Bite, to have the queen attack once more and finish Playmaker off.

Playmaker barely survived with 50 LP and crashing into a building, by halving the damage with "Urgent Link". Despite this, Playmaker told Ai it was still enough to battle. He also went to Link Summon, but Faust's "Protection Wormhole" prevented the Insect tokens to be used as Link Material. Faust declared he would obtain Ignis on his next turn, but Playmaker hoped there was still a way to turn things around. He used "Cybersal Cyclone" to Exclude "Decode Talker" to destroy the queen, though Faust had a token destroyed in her stead. Playmaker smiled, since the card he played allowed him to destroy "Protection Wormhole". Faust declared he still wouldn't lose, though Playmaker made him doubt his words when he went into the black Data Storm to use Storm Access skill, and Link Summoned that monster, "Powercode Talker". Reviving his "Space Insulator", Playmaker also negated the queen's effects, thus making her ATK return to 1000. Before Playmaker went to attack, Faust tried to warn him of Ignis being a threat. Ai told Playmaker to ignore Faust - "Powercode Talker", who doubled its ATK by tributing "Space Insulator", destroyed "Motor Worm Spread Queen", and defeated Faust. Before vanishing, Faust tried to warn Playmaker he may have just doomed the humanity's future. Playmaker repeated Faust's final words, though Ai didn't know anything of that. Before logging out, Playmaker told "Brave Max" he should seek his own path out, if he was brave enough. Yusaku, who logged out, came to Naoki, who was actually released when Faust lost the Duel, at the warehouse district. Naoki was glad to see Yusaku came to rescue him, and told about Playmaker's ordeals. While Naoki continued talking, Yusaku concluded Faust didn't want Naoki to be turned into an Another. He also thought Ai could've been the one that sent "Cyberse Wizard" to Naoki, believing the Ignis put him in danger.

Since Yusaku felt uneasy, he could not sleep and went to Shoichi's van. Ai smiled at Yusaku, thinking how cute he was, but Yusaku ordered him to be quiet. Regardless, he also agreed with Yusaku something bad would soon begin, as Yusaku believed Revolver would make his move soon.[40]

Ghost Girl vs Revolver Edit

Ep031 Ghost Girl gives Playmarker the data

Ghost girl giving Playmaker the data

Yusaku and Ai, in real life, sensed something wrong in LINK VRAINS. Later, after Shoichi served a customer, Yusaku noted that the Knights of Hanoi have been purged from LINK VRAINS. Shoichi noted Anothers' incident has been resolved, but also reminded Revolver was still out there. Ai thought Revolver had retreated, but Yusaku doubted that. Instead, Yusaku questioned why Revolver didn't make an appearance, thinking he had a reason to do so. Suddenly, Yusaku and Ai felt a pulse within LINK VRAINS, and the latter noted Yusaku had Link Sense. Yusaku asked Shoichi to scan through the network. Shoichi worked on scanning, and just as Yusaku and Ai sensed another pulse, Shoichi saw the LINK VRAINS infrastructure was changing. Yusaku decided to visit LINK VRAINS, even if Ai felt a bad omen ahead. Yusaku noted Revolver acted always in public, but this wasn't the case recently. Yusaku promised to find him, and sensed something big would happen soon. Inside LINK VRAINS, Playmaker rode the Data Wind. Ai tried to convince Playmaker things would go bad and they should return home, but Playmaker was focused on finding the cause. Once again, they sensed the pulse coming from the network. Finding some data fireflies, Playmaker traced them to a spot. As the data fireflies stopped, Ai thought they were taking a break. The two were visited by Ghost Girl, who wasn't particularly pleased Ai and Playmaker were present, too.

Ghost Girl admitted the data fireflies lead her to treasure, and were reliable, too. Playmaker warned her the path ahead was dangerous, and advised her to log out. Ghost Girl thought Playmaker would steal her treasure, explaining the greater the danger, the greater the reward. The data fireflies opened a path, though which Ghost Girl entered, and Playmaker joined in, too. The two walked in a data sewer, through which many unimportant data flew to a reprocessing plant. Playmaker was surprised Ghost Girl knew of this, who explained she was a treasure hunter that visited many virtual worlds. Finding a fork in the path, Ghost Girl saw her data fireflies went to the path on the right. Ai thought they could settle this with a game, which amused Ghost Girl, who credited the AI. Ai explained he had a name, and Ghost Girl thought his name was just a pun. Finding a fork in the path, Ghost Girl saw her data fireflies went to the path on the right. Ai thought they could settle this with a game, which amused Ghost Girl, who credited the AI. Since Ai chose a wrong card, Ghost Girl declared herself as the victor and let Playmaker go on the left path. Ai was displeased he chose "Fake Trap", but Playmaker knew that Ghost Girl cheated, by using a Deck filled with bad cards. Ai was even more depressed he was cheated off once more, but Playmaker reminded the importance of their mission, and continued on. They were ambushed by a data giant, who went after them, making Ai even panic.[41]

Playmaker continued running away from the data giant, and Ai told him to run faster. The two ran to a dead end, and just as the data giant went to attack them, it disappeared in a veil of light. Ai was glad they were saved, while Playmaker noticed another abnormality. Playmaker jumped in the crack, and Ai noticed that was the path that Ghost Girl took. They came to the light, where they saw Ghost Girl and Revolver facing each other off. The two watched as Ghost Girl was defeated by Revolver's "Topologic Trisbaena". Playmaker swore to save her, but Ghost Girl claimed she was too pathetic for a professional. Instead, she gave Playmaker the data she acquired. Ghost Girl glowed with a red light, and started vanishing. She warned Playmaker of Revolver and his new card before disappearing. Ai and Playmaker were terrified, and were soon visited by Revolver behind bars. Revolver confronted Playmaker, who demanded to know about Ghost Girl's whereabouts. Revolver simply proclaimed she became a foundation for the Tower of Hanoi, which was activated. He stated should Playmaker wish to stop it, he'd have to confront him. With the purplish sphere emitting tentacles that destroyed the place, Revolver jumped away. Playmaker yelled at Revolver, while Ai pointed out the place was collapsing, and they swore to protect Ghost Girl's data. Playmaker ignored Ai, who forced Playmaker to log out and joined Shoichi, and watched hundreds of tentacles wrapped a beam that was shot in the sky and destroyed LINK VRAINS' cyberspace.[42]

Tower of Hanoi Edit

Yusaku, Shoichi, and Ai watched as the tower appeared in LINK VRAINS, causing the cyberspace to be absorbed. Since Yusaku obtained Ghost Girl's data, Shoichi promised to look into it. Ai noticed the avatars were being absorbed, and not just buildings or roads - Yusaku knew this was Revolver's doing. Shoichi analyzed Ghost Girl's data, showing the Tower of Hanoi. Yusaku remembered Revolver's words, and deduced if the Hanoi's game was over, the world would be destroyed. Shoichi continued analyzing the data, seeing the link between the top, where the LINK VRAINS network was, with the underground erasing system, with the center being the core of the latter system. Ai was shocked, seeing how much data has been absorbed, as Shoichi noted that speed has not decreased. Shoichi counted six rings would be crafted from this system, one per each passing hour. He realized that once every ring is crafted, a pulse would be sent with high-density data, affecting every machine or program - every piece of technology existing in the world would cease function, as if the world has no computers at all. Ai thought it was safe as long as they did not enter the network, but Yusaku was certain Revolver thought of that, and made something that would still erase Ai. Shoichi continued his analysis, seeing even devices not connected to the network would also be affected, as an electromagnetic pulse would be sent out, even to erase Ai. While Ai was frustrated, Shoichi was overwhelmed, knowing Revolver made all of this just to erase an Ignis. The trio watched Kitamura - Akira's successor in SOL Technologies - battling a Knight of Hanoi, named Spectre. They saw how Spectre erased Kitamura, and the former threatened to do this to anyone that dared entering LINK VRAINS. Yusaku swore to stop the Knights of Hanoi, by shutting down the core. Shoichi warned him there were no Data Storms in LINK VRAINS, except near that tower.

This did not stop Yusaku, who wished to end this feud with Revolver, and logged in LINK VRAINS. He quickly met up with Go and Blue Angel, the latter explaining she was fighting for everyone, as those people look up to her. Go exclaimed the same, since he was the hero that needed to protect LINK VRAINS. Ai noted how full of energy Go was. Go noted that was the Ignis, who yelled out he had a name, Ai. Playmaker explained he came to stop the Tower of Hanoi, rescue Ghost Girl and confront the mastermind, Revolver. Blue Angel was shocked to hear Ghost Girl vanished, too, at the hands of Revolver. Go asked about the data Ghost Girl gave to Playmaker, who reported Revolver intended to destroy LINK VRAINS, using the tower. Blue Angel realized if the network would be destroyed, then all the people absorbed would be destroyed, too, hence why Playmaker exclaimed the importance of stopping the tower's completion, and Ai added it would prevent him from being erased. Go asked how to stop the tower, and was told Revolver had to be defeated. Ai warned the time limit was six hours before the tower was completed. Go and Blue Angel promised to go there, but Playmaker replied it was better if they stayed home, in safety. This actually motivated Go and Blue Angel to protect the children and the absorbed people, including Ghost Girl. Playmaker did not care, but asked of them to be careful. He reminded them one of them had to defeat Revolver, who, according to Ghost Girl, wielded a powerful card. The trio promised to meet up against and went in different directions.[43]

Playmaker continued his way towards the Tower of Hanoi. A kid confronted the frog and pigeon when a building started collapsing. Playmaker saved the kid, and asked him to log out while he would protect LINK VRAINS. The kid did so, stating he believed in Playmaker. Ai noted Playmaker wanted to do something cool, but the latter silenced it.[44]

Ai counted five hours left before the Tower of Hanoi was completed. He was not amused by this game, which Playmaker swore to end by defeating Revolver. Ai cheered Playmaker, for he bears that name for such purposes. When Blue Angel was defeated, Playmaker and Ai saw a whirlwind from afar as he realize that Spectre defeating Blue Angel.[45]Playmaker and Ai continued on towards the Tower of Hanoi, as the surroundings continued to be absorbed as data into the tower itself. Playmaker continued running, and went to the bridge, which also started to vanish, as Ai noted they had to cross it to get to the tower. Ai thought of conjuring a Data Storm, but Playmaker asked him not to do that, since the tower would continue absorbing that data, too, which would hasten the tower's completion. On their way, the two faced Spectre, who came out of a portal. Spectre introduced himself, and explained he would not let them pass through. He told these were Varis' orders, and they would be crushed, too, like Blue Angel was, which shocked Ai and Playmaker. Spectre informed them he defeated her without even having to use his full strength.[46]

Duel against Spectre Edit

Spectre confirmed he did defeat Blue Angel, but he remembered she spoke something about "blue love", which Ai did not understand about. Spectre showed them bits of data of Blue Angel, stating she had no power to save him, and promised the same fate would befall Playmaker. When the Duel started, Spectre again began by using "Sunseed Genus Loci" to Link Summon "Sunavalon Dryas", and setting a card. Playmaker remembered Blue Angel's tactics were about burning effect damage, and knowing he defeated her quickly, Ai proclaimed he was very dangerous, too. However, Ai noticed Spectre's monster did not look very offensive. Playmaker asked Spectre why does he fight, but Spectre claimed he fought for Revolver. Playmaker tried to persuade Spectre to step down, if he did not know about Revolver's mastermind plan. Spectre replied he knew that the data around the world would be destroyed, but he nevertheless would stand by Revolver. Playmaker claimed Spectre did not understand Revolver, whose plans have been continuing since ten years ago in an incident many people were harmed. He claimed an outsider like Spectre had no reason to be involved in this. Spectre claimed he understood the Lost Incident, and was one of the six children that were involved in that event, just like Playmaker was. Playmaker was surprised, and pointed out the atrocity of the Lost Incident that befell Spectre. Spectre did not understand, and explained the incident actually entertained him, since he never felt livelier. He explained if one had a happy life before the Lost Incident, the event must've been hard for them. Spectre explained he was found by Revolver at the site of the Lost Incident, and he gave Spectre a place where he could belong, among the Knights of Hanoi. Spectre wondered if he was weird, but thought Playmaker was even stranger for his sense of justice. Playmaker reminded due to that incident, time stopped moving for him, but Spectre replied it started moving for him since then. Ai noticed Playmaker was distant, and reminded he was nothing alike Spectre, and pointed out the tower would continue growing as long as they waste time. Playmaker understood, while Spectre dared Playmaker to defeat him. Playmaker Link Summoned "Link Disciple" and "Link Devotee" by linking them. Playmaker tributed "Link Devotee" to draw a card and swap one into his Deck, then Special Summoned two "Link Tokens" and Normal Summoning "Cyberse Gadget", whose effect revived "Latency" from his GY. Using these monsters, Playmaker made three Link Summons: "Binary Sorceress", "Multi Sledgehammer" and "Binary Blader". Since his tree could not be attacked, Spectre took the attack of "Binary Sorceress", only to replenish his LP by Special Summoning "Sunvine Gardna". Spectre explained the tree protected him when he was a baby, and when the tree was cut down, he began distrusting society, and now served Revolver. Spectre proclaimed as long as the tree was on the field, nobody could defeat him. He anticipated Ignis would be erased, along with LINK VRAINS. Playmaker reminded him Spectre would be erased, too. Spectre counted on that, since he merely wished to fulfill Revolver's goal. Playmaker noted that Spectre would sacrifice himself for Revolver. Spectre merely replied Playmaker would never understand their goals, as long as he chased after revenge. Since Playmaker's attack failed, he had "Binary Sorceress" share half her attack to "Binary Blader", who could attack twice per Battle Phase, as Ai noted Spectre would take 2000 LP damage. Spectre's "Sunvine Gardna" protected him by reducing that damage by 800, and that damage healed Playmaker, due to "Binary Sorceress'" effect. To speed things up, Spectre used "Sunavalon Glorious Growth" to summon a Sunvine Token, and use it with "Sunvine Gardna" to make his tree evolve into "Sunavalon Dryanome", even in the middle of Playmaker's battle. Ai sensed they could be in big trouble, unless Playmaker tried harder. In addition, Spectre neutralized Playmaker's efforts by returning the LP count to 4000. Playmaker noticed that is a defense-oriented deck, and Blue Angel must've fallen to Spectre's tricks. Spectre announced the tree could not be attacked, and Ai knew Spectre anticipated these attacks. "Binary Blader" made its second attack, giving Spectre 2600 LP damage and replenishing Playmaker's LP by the same amount. Spectre repeated his combo, summoning another "Sunvine Gardna", and "Sunavalon Glorious Growth" raised his LP back and lowered Playmaker's LP back to 4000. In an attempt to finish this, Playmaker removed all of the Counters "Multi Sledgehammer" received when other monsters attacked, raising its ATK to 4000. Ai praised Playmaker, while Spectre noted all of these insignificant attacks were just to power up "Multi Sledgehammer" for a final strike. Ai claimed it was a brilliant strategy, but Spectre told it was not perfect; "Sunavalon Glorious Growth" redirected the attack to "Sunvine Gardna", who reduced the damage. Once more, Spectre summoned a "Sunvine Gardna", regained the LP and made Playmaker's LP back to 4000. Ai realized Spectre has the advantage in here, who confirmed these words, for Playmaker was walking towards his defeat. Spectre smirked, showing that his tree had no weaknesses. Spectre explained they both experienced the Lost Incident. However, Playmaker was obsessed with revenge, while Spectre helped Varis in saving the world. The latter pointed the battle was decided from the start. Playmaker doubted that, while Spectre told it were moments before Playmaker's defeat. Spectre went on offense, reviving "Sunseed Genius Loci" with "Sunvine Shrine" and using it to Link Summon "Sunvine Thrasher". "Sunvine Thrasher", with 3200 ATK, attacked "Binary Blader", who absorbed half the ATK of "Multi Sledgehammer". Spectre repeated his combo, just like with Blue Angel's "friends", by taking "Binary Blader" and have it attack Playmaker's monsters. Ai warned Playmaker he was losing, but Playmaker was glad that Spectre could no longer use the effect of "Sunavalon Dryanome", for all of the zones its Link Markers were pointing to were occupied, and believed to have a chance at winning the next turn. Ai noted that's why Playmaker has that name. Spectre explained someone said the same thing earlier. He Normal Summoned "Sunseed Genius Loci", and used it with "Sunvine Gardna" to Link Summon "Sunavalon Daphne". Ai and Playmaker realized this just expanded Spectre's zones for its effects. "Sunavalon Daphne" sent "Binary Blader" to return the two "Sunvine Gardna" to Spectre's Extra Deck. Suddenly, the bridge began to break, as the data was being erased. However, Spectre's tree reformed the bridge, letting the Duel continue on. Using "Sunavalon Force", Spectre made his tree immune to effects, while Ai reminded Spectre could simply summon more "Sunvine" monsters to protect himself. Playmaker made three consecutive Link Summons to bring out "Excode Talker" and "Underclock Taker", preventing Spectre from using two Main Monster Zones and reducing the ATK of "Sunshine Thrasher" to 900. Spectre was displeased, since he could not use his combo to protect himself, while Ai gloated they would win. Spectre snapped his fingers, showing Playmaker that Akira was captured. Spectre explained Akira went to rescue his sister, and promised to touch him with the vines, which would corrupt him with a virus. Spectre threatened If he were to be injured, the vines would expand and eventually infect Akira. Ai and Playmaker were angry that Spectre was cheating and playing dirty, by dragging people that weren't even involved. Spectre chuckled, reminding how many people Playmaker actually got involved in this crisis. He noted Blue Angel became a victim, and Akira was captured, too, who told Playmaker not to worry about him. Ai reminded Playmaker not to listen to this villain. However, Playmaker ended his turn, surprising Ai and Akira. Spectre laughed, for he discovered Playmaker's weakness: virtue. He noted Playmaker wanted revenge, but he would not let innocents be hurt. For amidst that revenge, Spectre knew Playmaker would think of virtue to keep on fighting, which was what Spectre considered weakness. With the ATK of "Sunvine Thrasher" restored, Spectre pointed out the "undefeatable" Playmaker would soon experience his first and final defeat. "Sunvine Thrasher" slashed "Underclock Taker", and with "Sunavalon Force", Playmaker's LP were reduced to 900. Ai panicked, as the bridge continued collapsing. Spectre lamented that he could not defeat Playmaker, considering the bridge was collapsing. Playmaker smiled, for Spectre's efforts did not defeat him. Spectre frowned, while Playmaker thought Varis would be disappointed to hear those news. When Playmaker fell, Spectre's tree reformed the bridge, just to continue on the Duel. Spectre became angry, and promised to finish Playmaker off by ending the Duel. Still, Spectre was confident Playmaker could not win, not only because of Spectre's combo, but due to Playmaker's sense of justice, which would not let Akira be infected by the virus. Akira yelled out Playmaker should ignore him, else that would make Aoi's sacrifice worthless. Spectre ended his turn, daring Playmaker to risk Akira by attacking him. Ai pointed at Spectre for cheating and dirty play, who took those words as a compliment. Spectre was happy, considering this foul play let him gain the advantage. Playmaker set a card, despite Spectre daring him to attack. Spectre was slightly disappointed, as was Ai. Spectre had "Sunvine Thrasher" attack "Excode Talker", who was protected by Playmaker's "Overload Anchor". Ai claimed they were just getting started, so Spectre let his opponent do whatever they wanted. Ai reminded Playmaker about the other effect of "Overload Anchor", which could decrease the ATK of "Sunvine Thrasher", to mount an attack. Playmaker remained silent, which Spectre noted he truly was a champion of justice. Ai reminded Playmaker if they lose, the tower would be completed, and everyone would be erased. Spectre continued mocking Playmaker, who activated "Link Processing Failure" to stop Spectre's Link Monsters from attacking. Spectre claimed that was nevertheless a pointless move, and Playmaker could not do anything, unless he attacked. Ai voiced Spectre's words, telling him to forget Akira, else the world would be plunged into chaos. Ai named Playmaker as the world's last hope. Spectre did not want to watch Ai and Playmaker quarrel, and he Link Summoned the Link-4 "Sunavalon Dryatrentiay". He tributed "Sunavalon Daphne" to destroy Playmaker's Spell and Trap Cards. Next, he revived "Sunseed Genius Loci" and used it to bring out another "Sunvine Thrasher", whose ATK became 4000. Ai became worried, but sighed, hearing that Spectre's monsters in Main Monster Zones could not attack the turn he used his tree's effect. Playmaker doubted that, since Spectre had a reason to summon that high ATK monster. Spectre commended Playmaker for that observation, as his tree attacked and gained ATK, equal to the ATK of the monsters it pointed to. The tree went to make the finishing move, but Playmaker anticipated this. Using "Link Surge Counter", The ATK of "Excode Talker" became equal to that of "Sunavalon Dryatrentiay", making both monsters destroyed in battle. Spectre claimed it was still pointless, for "Sunavalon Force" shaved Playmaker's LP to 50. Ai praised Playmaker for avoiding defeat. Just as Spectre went to mock Playmaker's efforts, he saw "Sunavalon Dryatrentiay" falling, and was reminded of the tree he saw cut from his childhood. Without Spectre's tree, the cards on his field became destroyed. Playmaker noted it was very difficult to break Spectre's combo, until his tree was the one that attacked. Ai started to mock Spectre that "his mommy could not protect him". Spectre yelled out for his sacred tree, startling Ai and Playmaker. Spectre revived the tree with "Sunavalon Cursed Reborn", and while its effects were negated, its ATK became 4000. Ai was scared, while Spectre exclaimed due to the effect, any LP damage he would receive would also be taken to Playmaker, assuring that defeat. Ai noted this was why Akira should've been ignored. Kolter completed the code, causing Akira to vanish. However, the trap was too complex, and the attempt failed. Akira reminded the importance of winning, else Aoi's sacrifice would've been in vain, and all of this would lead to more victims. He asked for Playmaker's conviction, reminding even with these sacrifices, he has to bear this burden and continue. Akira smiled for a bit, and grasped the vines, taking damage and vanishing. Spectre laughed at Akira, for he entrusted the future to a man, who could not win. Playmaker, who became vengeful, made Spectre doubt his words, reminding his Dueling always wins, and with Akira gone, his doubts have disappeared. Playmaker Normal Summoned "ROM Cloudia" and revived "Latency", using the latter for Link Summoning of "Talkback Lancer". Tributing "ROM Cloudia", Playmaker resurrected "Excode Talker", and with "Link Atrocity", raised the latter's ATK to 4000, matching that of Spectre's tree. Spectre noted Playmaker aimed for a mutual destruction, and yelled out his goal was complete, for Playmaker would never reach Varis. Playmaker replied Spectre's goal was gone, for "Link Atrocity" caused the tree's ATK was lowered back to 0. With a final slash, "Excode Talker" crushed the tree, causing Spectre to fall down in defeat. Spectre started shaking, for he could not believe he had lost, thinking he should've let Playmaker fall down the bridge. He didn't expect his loyalty to Revolver would backfire, but had no regrets. Playmaker claimed he had no doubts anymore, yet Spectre told doubt and regret were two different things. As the bridge continued collapsing, Playmaker and Ai continued towards the tower. However, the bridge collapsed, making the two fall down. As Playmaker and Ai fell down, the former sensed something. The two were blown up by data. Playmaker wondered about the pulse he sensed, while Ai, who explained he did not create the data, pointed half of the tower was completed. Without further ado, Playmaker continued on to the tower. He met up Pigeon and Frog, who pointed out someone was Dueling near the Tower of Hanoi.

Go vs Revolver Edit

Playmaker suspected Go and Revolver were dueling, and asked Frog and Pigeon to leave. The two refused, and were surprised Playmaker ignored them and ran off. Playmaker arrived to watch the Duel, and Ai noted Go's toughness. The two watched the Duel, and Ai was terrified to see the effect of "Topologic Bomber Dragon". Ai noticed Go was trying his best and cheered for him, but Playmaker shushed him. Ai was glad to see Revolver's dragon was destroyed, and Playmaker noticed Go had an advantage, but was concerned about Varis's confidence. Ai cheered that Go would win with four Link Monsters, but Playmaker realized Revolver had a set card. Playmaker continued watching the Duel, noting Revolver's tactics of destroying "rokket" monsters to destroy Go's monsters using "Mirror Force." Ai was nevertheless impressed that Go continued on, despite having no monsters on his field, while Playmaker knew that was something that would not stop Go. Watching the Duel, Playmaker and Ai were glad to see Go stopped Revolver's "Magnarokket Dragon" from destroying "Gouki The Giant Ogre". Ai was curious what would Revolver do, and Playmaker reminded him about the field, as he'd summon a Link-4 monster. Playmaker and Ai watched as Go was defeated by Revolver's "Borrelsword Dragon". Go started disappearing, and told Playmaker this was the best he could do. Playmaker was grateful he was able to learn about Revolver's tactics, and Go left him to face Revolver before fading away. After Go faded away, Revolver reminded Playmaker they were the two last people in LINK VRAINS. Playmaker nodded, for it was time for a final confrontation against Revolver.

Another duel against Revolver Edit

To stop Revolver, Playmaker and his opponent went on their D-Boards to have a Speed Duel around the tower. This displeased Ai, since they were Dueling in a dangerous area. Playmaker reminded Revolver about his goal to destroy Ignis, and pointed out he would throw the world into chaos by destroying the network. Revolver explained he would not have been forced to do this if Ignis was given him from the start, and would not have anyone stop his plan. Revolver promised to destroy Ai, who was feeling unpleasant. Since Revolver defeated many people, Playmaker swore to stop him through this Duel. Ai motivated Playmaker, who took the first turn by summoning "Decode Talker". Ai was glad the monster was summoned, though Revolver simply smiled. Playmaker used "Stack Reviver" to bring back "Backup Secretary" and boost the ATK of "Decode Talker" for a bit. Ai warned Playmaker about the floating debris, which nearly hit them. Ai was nevertheless enthusiastic, believing that his teamwork with Playmaker would prove no match against Revolver. Ai started to practice punching, which made Revolver remark what an arrogant AI it was. Revolver gave Playmaker a question why Ai was running away from the Knights of Hanoi. Ai reminded it was its existence on the stake, while Playmaker remembered Ai had few memories when he first found it. Revolver explained Ignis was coded by Dr. Kogami, and since Playmaker could not decode it, he only believed what Ai told him. Revolver explained through the data he acquired, Ai still had memories of its past. He claimed that Ignis' ID was "IGN006", an AI linked to the sixth test subject, shaped after Playmaker itself. Revolver continued, explaining six test subjects were used for Dueling to create six artificial intelligence units, which was the goal of the Lost Incident project. He told Ai learned through Playmaker's actions, its original goal was to save humanity, but they evolved quickly, to the point of creating the Cyberse World, which Ai hid to protect other Ignises. Revolver pointed out Ai, in fact, was misleading Playmaker, lying that it lost its memories. Due to the fact it could lie, Revolver branded Ignis as a threat to humanity, and why the Knights of Hanoi were determined to hunt it down. Revolver questioned Playmaker would he continue trust Ai, who tried to explain when he saw Playmaker, Ai knew it was the same person he observed during the Lost Incident. However, he claimed he had been trying to escape, and could not trust anyone. Revolver was angry Ai continued lying, but Playmaker reminded this had no bearing on their Duel. Ai feared what would happen to his friendship with Playmaker, who brushed him off, reminding Ai was just a hostage, and felt no friendship towards him. Revolver swore to defeat Playmaker and crush Ai, who warned them about another debris. Drawing "Mirror Force", Revolver set it and summoned "Spin-Headed Behemoth". Ai pointed out how suspicious it was that Revolver summoned a low-ATK monster, but Playmaker shushed him. Playmaker, per Ai's warning, dodged a debris, which scratched a part of his face, which quickly regenerated. Looking at Revolver's set card, he remembered Go and Ghost Girl's sacrifices, knowing that card must be "Mirror Force". Thus, his Defense Position"Foal Tolelancer" protected his Attack Position monsters from being destroyed by such cards. Revolver showed it, indeed, was "Mirror Force", but "Spin-Headed Behemoth" shifted all of Playmaker's monsters to Attack Position. Without the protection of "Foal Tolelancer", all of Playmaker's monsters were destroyed, too. In addition, Revolver Special Summoned "Overflow Dragon" and summoned an "Overflow Token". Despite the lack of trust, Ai reminded he would be destroyed if Playmaker lost, who simply ignored Ai. Going on offense, Revolver Link Summoned "Flash Charge Dragon" and Normal Summoned "Blast Powder Dragon", who boosted the former's ATK by 800. Playmaker took a direct attack, falling to his knees as his LP dropped to 900, which concerned Ai. Ai still reminded Playmaker would be at least down to 100, until Revolver's "Blast Powder Dragon" had its ATK doubled. Revolver proclaimed Playmaker's doom, as, once more, his dragon attacked him directly. Remembering his promise to his father, Revolver's "Blast Powder Dragon" attacked Playmaker directly. Ai feared this would be the end, but Playmaker used "Spool Code" to stop the attack and summon three "Spool Tokens". Revolver was nevertheless persistent, using "Flash Charge Dragon" to destroy one Token and inflict 500 LP damage to Playmaker. In order to get out of this predicament, Playmaker Link Summoned "Link Disciple" and "Security Dragon" by linking them. The latter's effect attempted to return "Flash Charge Dragon" to Revolver's Extra Deck, who instead tribute "Blast Powder Dragon" to prevent that effect from occurring. Ai was disappointed the strategy failed, and upon counting 400 LP that Playmaker had, realized he could activate his Skill. The rubble started hitting Playmaker, as Ai noted that was a dangerous move. Playmaker sensed a lot of density in the Data Storm, and there was no other way to defeat Revolver, who thought Playmaker would destroy himself with that move. Playmaker reached his hand into the Data Storm, but was overwhelmed by the energy. However, Ai, who got bigger, reached out to Playmaker, saving him from the fall and regenerated his body. Ai explained this was his secret move he wanted to use in the end, and helped Playmaker get back on his D-Board before minimizing itself into the Duel Disk. Playmaker was surprised about this move, but Ai claimed he would go down with Playmaker, believing he was still its friend. Ai took control of the D-Board and shielded Playmaker, to let him execute his Skill for a limited time, reminding this is his way to atone for not speaking the truth. Playmaker took the card out of the Data Storm, and heard Ai bidding him farewell before disappearing. With Ai's help, Playmaker took out the Link Monster, "Transcode Talker", which surprised Revolver. Playmaker Special Summoned "Decode Talker" next to the Link Marker of "Transcode Talker". Their ATK was further boosted with "Cynet Storm". "Decode Talker" slashed "Flash Charge Dragon", and "Transcode Talker" fired out a blast from its cannon to attack Revolver directly. Revolver Special Summoned "Chobham Armor Dragon" to protect himself, though he took 1650 LP damage. Playmaker gritted his teeth, as Revolver reminded him not to underestimate him. When Revolver started his turn, Ai came out of Playmaker's Duel Disk, but became smaller, since he recovered from the damage it took. Revolver reminded he still had the same Skill Playmaker has, and remembered with the help of his father, he should succeed in taking out a monster from the Data Storm. He proceeded to use his Skill, but was nearly harmed from the density. Knowing Playmaker succeeded in using the Skill, Revolver stuck his hand, only to get harmed by the energy. Revolver was taken aback from the damage. He still went to use his Skill, as Playmaker and Ai noted he still wanted to win at any cost. Suddenly, the Data Storm stopped, as Dr. Kogami appeared to his son, Revolver. Dr. Kogami admitted he was not a good father to let his son suffer, who never complained. He explained he didn't want Revolver involved in any of this, but reminded without him, the world would be in chaos. While Playmaker and Ai were wondering about Dr. Kogami's words, the latter decided to lend his strength in helping Revolver to win, all to protect the humanity. Dr. Kogami's essence passed onto Revolver, who noticed a glitter in the Data Storm, much like the light of the Stardust Road. Revolver went through the Data Storm and obtained a new Cyberse monster, but noticed Dr. Kogami's heart was damaged. Revolver muttered "Stardust Road", which Playmaker heard of. Revolver used "Link Recovery" to recover his "Flash Charge Dragon" and let Playmaker draw a card, with the cost of unable of opening the Battle Phase. Revolver used his monsters to Link Summon the new monster he obtained, "Topologic Gumblar Dragon". Noticing Dr. Kogami's heart stopped beating, Revolver explained he can't continue the Duel. To wrap things up, he summoned "Drop Draco", triggering his "Topologic" dragon's effect to destroy it and every card in Revolver and Playmaker's hands. For each card destroyed, "Drop Dragon" inflicted 300 LP for each card destroyed, thus causing Playmaker and Revolver's Duel to end in another DRAW. Playmaker and Revolver were blown away, but the former was more worried about his father.

Finding the truth Edit

Shoichi was shocked at the events. Yusaku managed to get out, although strained, as Ai explained the shockwave made them log out. Shoichi admitted his shock upon seeing Dr. Kogami alive, and explained his son must've logged out, too. Regardless, he reminded the Tower of Hanoi was still active. Ai, knowing he and the others of his kin would be erased, asked of Yusaku to log in. Yusaku claimed that was pointless, for without Revolver, the tower would still be active. He asked of Shoichi to drive to Revolver's place. Yusaku explained Revolver mentioned Stardust Road and it's phenomenon, and explained that Shoichi knew a person living close to it must've seen that phenomenon, making Shoichi realize they were near Revolver's place. During the sunset, the group came to Revolver's house, where they confronted Revolver. Revolver noted Playmaker has found this place. He already knew Yusaku Fujiki's name, and that of Jin Kusanagi's brother, Shoichi. Ai shouted he was present, too, but Revolver simply stated "Ignis". Revolver introduced himself as Ryoken Kogami. Shoichi noted Ryoken was Dr. Kogami's son, but the latter explained his father has just passed away, which made Shoichi curse he could not reach to him earlier. Yusaku asked Ryoken, referring to him as Revolver, for more information that they had the right to know about. Ryoken confirmed that, so Yusaku asked the reason behind his actions, if the Lost Incident had been about creating Ignis. Ryoken explained the story about Kiyoshi creating Ignis, about its goal, their evolution, and the prediction Ignis would become an enemy of the humanity. Ai claimed he was not an enemy, but Ryoken did not trust it. Yusaku pointed out Kiyoshi based his views on simulations, and it had no reason to be true. Thus, he asked Ryoken to turn off the Tower of Hanoi to "walk down a new path". He reminded Ryoken about pointing out the three reasons behind actions was Ryoken's idea he passed onto Yusaku during the project. Yusaku admitted he thought that voice had been trapped by the Knights of Hanoi, and wanted to save him. In a way, Ryoken encouraged Yusaku to step forward, an idea the former found ironic. Regardless, Ryoken refused to turn off the Tower of Hanoi. Ai reminded the sixth level of the tower was to be completed soon, and asked of Yusaku to force Ryoken into LINK VRAINS and stop him. Ryoken admitted he was going back to LINK VRAINS, for the sake of his friends, who believed in Ryoken and his father. Ryoken declared the only way to stop the tower was to defeat him, which made Yusaku hesitate a bit. Without further do, the two guys logged into LINK VRAINS, to the top of the Tower of Hanoi. Revolver admitted he would enjoy Dueling against Playmaker, and the two started their final Duel.



Deck Edit

Previous/Past deck Edit

Before getting his Cyberse cards, Yusaku used different deck.

Monsters Magic Extra deck
Effect monsters Link Monsters

CyberseEdit

Yusaku uses a Cyberse Deck. His main strategy involves using methodically calculated moves to overwhelm the opponent with Link Monsters. His early turns are usually slow, with him setting up his bigger combos for later while analyzing the opponent's strategies. Once his field is set up, he performs multiple Link Summons at once to finish off the opponent, usually by powering up his "Decode Talker" After capturing Ai and unlocking the "Storm Access" Skill, he can obtain new Link Monsters when his LP are 1000 or below, as such he usually allows himself to drop below 1000 LP. This also serves to make the opponent think they have the lead.

Monsters
Magic
Traps
Extra Deck

Normal Monsters



Effect Monster

Ritual Monsters



Fusion Monsters



Link Monsters

LightEdit

Additionally, Yusaku has a LIGHT dummy Deck for situations in real life where he has to show his Deck to other Duelists. The Deck is poorly built to make it seem like Yusaku is an untalented Duelist.

Monsters
Magic
Traps

Normal Monsters





Effect Monster

DuelsEdit

Image
Opponent
Episode
Outcome
Ep001 Knight of Hanoi vs Playmaker The Knights of Hanoi 1 Win
Ep002 Playmarker vs Knight of Hanoi The Knights of Hanoi 2 Win
Ep004 Playmarker vs GO Go Onizuka 4 Win
Ep006 Blue Angel VS Playmarker Blue Angel 7 Win
Ep009 Revolver VS Playmarker Revolver 9 - 10 Draw
Ep010 Revolver VS Playmarker Revolver 10-12 Win
Ep014 Ghost Girl vs Playmarker Ghost Girl 14-15 Win
Ep016 Playmarker vs Prototype Ai-A Prototype Ai-A 16 - 17 Win
Ep018 Playmaker VS Akira Akira Zaizen 18 - 20 Win
Ep024 Playmarker and a Knight of Hanoi The Knights of Hanoi 24 Win
Ep028 Playmaker vs.Faust Faust 28 Win
Ep035 Spectre vs. Playmaker Spectre 35-37 Win
Ghjhyjku
Revolver 41-42 Draw
Ep043 Revolver vs Playmaker
Revolver 43-46 Win
Fghtjyui
Bohman 47-48 Win
Playmaker vs Blood Shpepherd
Blood Shepherd 53-54 Win
Bohman vs. Playmaker
Bohman 57-58 Win
Kenmochi vs Playmaker
Kenmochi 62 Win
Playmaker vs Yoroizaka
Yoroizaka 63 Win
Knights of Hanoi vs Unknown
The Knights of Hanoi (flashback) 64 Win

Trivia Edit

  • When he use Magic Card, he refers it as "Mahou" Card instead of usual the English "Magic" Card.

ReferencesEdit

  1. Yu-Gi-Oh! VRAINS episode 6:"Idol! Blue Angel"
  2. https://ygorganization.com/jump-festa-2017-latest-information-stage/
  3. Yu-Gi-Oh! VRAINS episode 1:"My Name is Playmaker"
  4. Yu-Gi-Oh! VRAINS episode 2:"Catch the Wind! Storm Access"
  5. Yu-Gi-Oh! VRAINS episode 3:"First Contact"
  6. Yu-Gi-Oh! VRAINS episode 7:"Angel of Hanoi"
  7. Yu-Gi-Oh! VRAINS episode 19:"The Incident Buried in the Darkness"
  8. Yu-Gi-Oh! VRAINS episode 1:"My Name is Playmaker"
  9. Yu-Gi-Oh! VRAINS episode 1:"My Name is Playmaker"
  10. Yu-Gi-Oh! VRAINS episode 3:"First Contact"
  11. Yu-Gi-Oh! VRAINS episode 1:"My Name is Playmaker"
  12. Yu-Gi-Oh! VRAINS episode 1:"My Name is Playmaker"
  13. Yu-Gi-Oh! VRAINS episode 2:"Catch the Wind! Storm Access"
  14. Yu-Gi-Oh! VRAINS episode 3:"First Contact"
  15. Yu-Gi-Oh! VRAINS episode 4:"Charisma Duelist: Go Onizuka"
  16. Yu-Gi-Oh! VRAINS episode 4:"Charisma Duelist: Go Onizuka"
  17. Yu-Gi-Oh! VRAINS episode 5:"The Bell Rings on the Count of Three"
  18. Yu-Gi-Oh! VRAINS episode 6:"Idol!! Blue Angel"
  19. Yu-Gi-Oh! VRAINS episode 7:"Angel of Hanoi"
  20. Yu-Gi-Oh! VRAINS episode 8:"The One Who Commands the Wind"
  21. Yu-Gi-Oh! VRAINS episode 9:"Enemy I Was Seeking"
  22. Yu-Gi-Oh! VRAINS episode 10:"Impact! Cyberse Extermination"
  23. Yu-Gi-Oh! VRAINS episode 11:"Roar of the Magazine Varreload"
  24. Yu-Gi-Oh! VRAINS episode 12:"Impregnable Defending Dragon Firewall"
  25. Yu-Gi-Oh! VRAINS episode 13:"Record of the Fierce Battle"
  26. Yu-Gi-Oh! VRAINS episode 14:"Record of the Fierce Battle"
  27. Yu-Gi-Oh! VRAINS episode 15:"The Altergeists Lurking in the Darkness"
  28. Yu-Gi-Oh! VRAINS episode 16:"Infiltration - SOL Digital Fortress"
  29. Yu-Gi-Oh! VRAINS episode 17:"Infiltration - SOL Digital Fortress"
  30. Yu-Gi-Oh! VRAINS episode 18:"Wound Etched Into His Heart"
  31. Yu-Gi-Oh! VRAINS episode 19:"The Incident Buried in the Darkness"
  32. Yu-Gi-Oh! VRAINS episode 20:"Unyielding Justice"
  33. Yu-Gi-Oh! VRAINS episode 21:"A New Battle Begins"
  34. Yu-Gi-Oh! VRAINS episode 22:"The Pitch-Black Sun"
  35. Yu-Gi-Oh! VRAINS episode 23:"Genome's Giant"
  36. Yu-Gi-Oh! VRAINS episode 24:"The Fate Shouldered by the Dark Mask"
  37. Yu-Gi-Oh! VRAINS episode 25:"Virus Deck Operation"
  38. Yu-Gi-Oh! VRAINS episode 26:"The Three-Draw of Hope"
  39. Yu-Gi-Oh! VRAINS episode 27:"Naoki Shima the Fighter
  40. Yu-Gi-Oh! VRAINS episode 28:"Final Commander of the Three Knights"
  41. Yu-Gi-Oh! VRAINS episode 30:"Doorway to the Abyss"
  42. Yu-Gi-Oh! VRAINS episode 31:"The Final Trigger"
  43. Yu-Gi-Oh! VRAINS episode 32:"Tower of Hanoi"
  44. Yu-Gi-Oh! VRAINS episode 33:"The Sorrowful Blue Angel"
  45. Yu-Gi-Oh! VRAINS episode 34:"The Sacred Tree"
  46. Yu-Gi-Oh! VRAINS episode 35:"The Other Lost Incident"

Navigation Edit